World 1: North Mountain
If you’re hoping that North Mountain is a mountain filled with many chests bursting with treasure, you’ve come to the wrong place. While this may be a mountain that attracts dragons because of its curative grasses, it’s no dragon lair. After you enter the mountain, there is a cave containing two chests. Enjoy them. They’re all you find here. Go south first to snag a Phoenix Down. Then head north and enter the southern crevice to score a Gold Needle—which just may come in handy with the Cockatrices around. Cockatrices cast Beak, which instantly turns a party member to stone. If you (like me) were frugal and didn’t purchase many, fear not! With a thief you can finagle a couple more. Just steal from the Cockatrice and soften up your hardened friend.
After you’ve picked up the treasure, wander outside into the crisp mountain air. From here you go up, up, up into the cave entrance and the top. Take a minute to look at the beautiful mountains across the horizon. Wander through another short cave to emerge once again on the beautiful slopes of the mountain. Beware the pretty purple flowers! One of the townsfolk of Carwen warned you they’re poisonous. One step on them and your whole party is poisoned and each step drains hit points. If you don’t have Antidotes to cure a misstep, remember that your white mages should have the Antidote spell. Alternately, keep walking upward. The next cave contains a valuable “Consecrated Circle”. Use it to heal and save. Then go outside and find a familiar Mythril Helmet lying in the grass…and a pair of poachers vying for a dragon’s horn.
You begin the battle with Lenna poisoned. Your first order of business is to heal her either with an item or using magic. Then worry about battling the lone Magissa. I’m sorry to report that she doesn’t have any weaknesses to exploit. Your best bet is to use strong physical attacks with knights or monks. Magissa attacks using magic, casting the black magics: Thunder, Drain, Fire and Blizzard. If you missed getting the blue magic Aero from the Moldwynds back in the Wind Shrine, and have the learning ability equipped you could get lucky and learn it from her. Beware her Drain attack. This is the most vicious offensive spell she has. Have at least one party member equipped with the Cure spell to heal.
After smacking Magissa around for a bit, she tires of fighting solo and calls her husband Forza in the battle. She likes to cast Regen on him. Unfortunately you can neither dispel nor deflect it. Forza is definitely the brawn of this duo. He doesn’t use magic but uses his fists rather effectively. He does regular attacks that do between 50 and 100 points of damage depending on your armor and row, but his Tackle attack does around 150 points of damage. To ease the brunt of his attacks, cast Protect on your entire party before Magissa even gets around to calling on him. This cuts the damage from his attacks roughly in half, making him much more benign. Just keep hacking and slashing and they should fall relatively easily.
After cutting down the dynamic duo, head inside the cave to reach the summit. Hiryu awaits, but you’ll have to heal it first. After which, the grateful dragon takes you where you wish. The dragon is a great asset to your quest. Bear in mind it cannot fly over high mountains. It can however get you to Walse, your next stop.
Blue Magic: Flash
If you are gathering blue magic, you need a couple of items to obtain the Flash spell from a half-willing Headstone creature. The Headstone wants to cast Flash on you. Indeed, you may even see him try it a time or two. Unfortunately he doesn’t have enough mp. I hope you brought an Ether. On your turn have one of your characters use an Ether on one of the Headstones. Now sit back, guard a bit, kill off any lingering monsters and wait until he casts Flash. I also hope you brought several Eye Drops. Flash blinds you, and while you can stumble up to the save spot hacking and slashing and missing anything in your path, Eye Drops, at 20 gil each from Carwen, will save you a lot of time and effort in the long run.
User Submitted Strategies
If you do steal Silver Specs, be sure to NOT have them equipped to which ever party member is learning Flash from the Headstones.
Posted at 7:51 PM on May 7, 2009 by obishawn
Before you give an ether or elixir to the Headstone enemy to give it the needed MP to cast the Blue magic, Flash, you should steal Silver Specs from them. Silver Specs prevent the Blind status.
Posted at 6:35 PM on May 7, 2009 by obishawn
If you learned Flash, you can use it against Forza. Blind him and just keep hitting.
Posted at 8:24 PM on December 15, 2008 by Daniel
|hp: 120||mp: 0|
|exp: 46||gil: 69|
|hp: 100||mp: 20|
|exp: 55||gil: 72|
|hp: 100||mp: 0|
|exp: 55||gil: 75|
|hp: 50||mp: 0|
|exp: 55||gil: 78|
|hp: 650||mp: 200|
|hp: 850||mp: 100|
|Drop: Power Drink|