Final Fantasy V - The Spirit of Heroes

Treasures

Armor Treasure

N-Zone Waterfalls

N-Zone Waterfalls

This place scares me from the second I enter it. When I enter, I know that Omega is just going to be traipsing along a ledge waiting to beat me into an unrecognizable mass of body parts. You have been warned. Omega lurks, and he looks suspiciously like a Prototype…He makes all the other cave dwellers look easy when they are, in fact, irritating and somewhat difficult. You only get three new monsters here. Two of the three monsters, the Orcat and Achelone, cast Demon’s Eye, which turns its target to stone. If you encounter an Orcat with other creatures, try and kill him first. Orcats cast Evil Eye when left alone. Yet another monster, a Great Drgn, wanders around that likes to cast Earthquake. If you haven’t already, cast Float on your party. All of the monsters are weak to water, but Leviathan is the only spell that inflicts a significant amount of damage, but at such a high cost. Hopefully you can run through without getting mauled too horribly.

For now just descend the large straight staircase and enter into the eerily moonlit grotto. Instead of going through the first cave entrance you see, keep walking eastward. Turn north into the waterfall at the end of the ledge, where you can see Omega shuffling about below. The waterfall cleverly disguises a little cave, which you guessed it—cleverly hides a treasure chest. Delightfully pull an Angel Ring from it before going back west and entering the visible cave.

Another chest rests up some stairs. It contains another fabulous ring: a Coral Ring. If you intend to face Shinryuu later, you’ll want four of them. Continue on to the next room. I cannot stress enough to save your game here. Outside of this room Omega paces hungrily. Save! So, obviously the strategy here is to run quickly across the ledge while avoiding Omega entirely. This is often times easier said than done. If at first you don’t succeed, reset and reset again.

hp: 55,530boss battle: Omega

OmegaIn my opinion, this is the worse of the two optional “super” boss battles. At least with Shinryu you leave the battle with the second-best sword in the game. There is no real reason to beat Omega except to gloat that you did it. All you leave with is 50,000 Gil, 100 abp, and a silly medal that does absolutely nothing. There are also foolproof ways to beat Shinryu; Omega is a bit more difficult.

Traditionally you beat Omega by exploiting his weakness to thunder. One would think to march in with a squad of black mages and blast away, but Omega is reflected and you can’t dispel his reflect. Bouncing Thundaga off of teammates is both tedious and ineffective. Exploit his weakness to thunder instead by using the mystic knight’s level 5 Thundaga spell in conjunction with ! Rapid Fire. Ordinarily you use either mimics or the freelancer class. I prefer to use two of each although it is feasible to just stick with all frellancer classes.

One of the freelancer characters serves as the main fighter. This character’s two ability slots are filled with ! Rapid Fire and ! Spellblade (level 5 or higher). Equip the character with your two strongest swords. If you’ve beaten Shinryu, then use the Ragnarok and the Brave Blade (or Chicken Knife if you got it instead) for this character. If you can spare Ribbons, give this character a Ribbon. Not only does the Ribbon raise the character’s str, vit, agi, and mpwr by 5, it also protects the character from some of Omega’s nastier attacks. What armor you don is strictly personal preference. You may choose the Black Garb for the str and agi bonuses of 1 each. I wear Mirage Vests though I’ve never seen him use a physical attack (I don’t think he does). The mere thought of it scares me. Finally, give the character a Flame Ring to absorb his Atomic Ray, and Flame Thrower attacks.

Your second normal character serves as the party healer. This character should have made the ultimate sacrifice and mastered red mage for ! Dualcast (requiring a total of 1,159 abp). She should also have mastered white mage (580 abp). The two ability slots quite obviously are filled with ! Dualcast and ! White. Give this character the Man-Eater. With the exception of the Chicken Knife, the Maneater raises agi by the most of any knife. It raises str, agi, mpwr and vit by 2. Equip an Aegis Shield with the hope of evading some of Omega’s attacks. Give this character a Ribbon as well. Choose your favorite armor and finish with another Flame Ring.

Now move on to the two mimics. The first mimic will be a spell-casting mime. You have 3 ability slots to work with for mimes. ! Time level 6 is excellent, but level 5 will suffice. I use the sixth level to cast Quick at the start of the battle. I then cast Hastega and Float. If you don’t have level 6 time magic, you may wish to use one of your ability slots for blue magic instead and cast Mighty Guard (strictly for Float). Mighty Guard doesn’t help much. Many of Omega’s spells reduce hp based on a percentage of max hp. Rocket Punch decreases hp by 1/3. Wave Cannon ignores defense—and therefore Shell or Protect—altogether. So, I deem Mighty Guard unnecessary. Why Float? Omega casts Earthquake, which inflicts over 6,000 points of damage. Better safe than dead. This character’s other two abilities are your choice. I use the Equip Katanas ability and give the character a Masamune. The Masamune’s initiative trait allows the bearer to cast Haste and Float immediately upon start of the battle. Finally I use Equip Ribbons because you can’t get enough Ribbons for this battle. I could forego Equip Katana and Equip Ribbon and just use a normal class for the character, but the ! Mimic command allows the character to act as a backup healer. Give the character an Aegis Shield, armor of your choosing and the obligatory Flame Ring.

The final mime (which could also just be a freelancer class) is your secondary fighter. This character begins with the Equip Swords ability and then wields two of your second-best swords, usually the Excalibur and an Enhancer. Omega absorbs holy magic (as well as water, air, earth, poison, ice, and fire). The Excalibur is imbued with Holy and indeed, before you enchant the swords with Thundaga, hitting Omega with the Excalibur heals him. The other two abilities equipped should be ! Rapid Fire and ! Spellblade, just like the main fighter. I keep this character a mime to use as a back-up healer as well. You never know when you’ll have to clean up from rogue Wave Cannons or Rocket Punches. This character can’t wear Ribbons (a pity) so give him/her a Genji Helmet or other fun headgear. Pick your armor; add a Flame Ring. You should be ready to take Omega on.

Just because you’re suited up does not necessarily mean this is going to be an easy battle. Even with the initiative of the Masamune Omega often gets the first hit in. At your earliest opportunity cast Quick. Then as previously mentioned cast Hastega and Float (or just start the battle with the party floated). Spend the next round enchanting your swords with Thundaga. Cast Curaga with your healer, the rampant Wave Cannons can’t be too far off. Ideally on the second round both of your fighters get to hit with ! Rapid Fire leaving Omega nothing but a distant memory. Usually Omega intervenes with one of his myriad attacks making your job much more difficult. He reacts to your swordplay by using Rocket Punch, Mustard Bomb, or Encircle. You can’t protect against Rocket Punch. It reduces hp by 1/3 of current hp and sometimes causes confusion. The Aegis Shield sometimes deflects Mustard Bomb, but when not deflected Mustard Bomb does hideous damage surpassing 3,000. If you are lucky the Aegis Shield may even deflect Encircle, which removes its target from battle. Finally, the Aegis Shield sometimes averts the disaster of Mælstrom (which often kills you if you’ve recently been hit by a hp sapping Wave Cannon).

The Flame Rings protect against two of Omega’s attacks. They absorb the damage from Atomic Ray (usually close to 3,000), and Flame Thrower (which only the very foolish would attempt to learn here).

Delta Attack can be very nasty. If you don’t have a Ribbon equipped, it turns its target to stone. With a Ribbon it only inflicts damage, unpredictably from 50-1,000. The Ribbon also protects against Omega’s Blaster attack. It still inflicts paralysis, but paralysis is much more recoverable than instant death. The Ribbon also protects against Rainbow Wind, which causes darkness and mute.

Nothing protects against Wave Cannon. It hits each and every time for ½ the character’s max hp. It then drains hp. It also seems to be one of Omega’s favorite attacks. That’s why I repeatedly cast Curaga twice. Although sometimes one of those Curaga spells is replaced by Esuna for someone who has recently been confused by Rocket Punch, or Arise for a fallen comrade.

I haven’t mentioned thus far that Omega is incredibly fast (76 spd) and has a 95% evd (just try hitting him without the ! Rapid Fire ability). I figured you would notice on your own.

There are some schools of thinking that suggest you use a chemist’s Mix ability to cast Blessed Kiss on Omega (using Maiden’s Kiss and Holy Water). Blessed Kiss casts Haste, Image, and Berserk on its target. As long as you bring Mighty Guard to the battle, it is a lot easier. His attacks (when Protected) inflict from 800-1,800 points of damage. They are much easier to recover from than recurrent Wave Cannons.

Once he does go down. Kick your silly medal. Or show it to all your friends. Or grumble a lot like I did and swear that it must do something. It doesn’t. It’s worthless. Just pat yourself on the back, continue east enter the door and get ready for another boss fight.

hp: 22,200boss battle: Apanda

ApandaSo sad that you open the book and find a clone of Byblos. I suppose it’s an appropriate if disappointing place to find him. Apanda is not a difficult boss. He is weak to fire and trembles when you cast Ifrit’s Hell Fire. Of course, it doesn’t do all that much damage—only around 1,500-2,200 damage—and results in Apanda casting Panacea on himself, but it is fun to see. My favorite way to attack the beast is to use a mystic knight wielding a Brave Blade (thanks to the Double Grip ability) enchanted with Firaga. That hits for 9,999 points of damage. A good alternative to the meat tenderizing technique makes use of a mage wielding a trusty Fire Rod and casting Firaga. That inflicted about 9,300 points of damage, which is nothing to scoff at. Other options are available, but they pale in comparison to the massive destructive power of those two.

You don’t have all that much to contend with as far as attacks go. He hits physically for around 1,000 points of damage. That’s pretty standard around this juncture, nothing to write home about. His most threatening attack is Wind Slash. He hits all party members with it for 375-600 points of damage. The only other damaging attack he uses is the Drain black magic. It can leech about 500 points of damage. You shouldn’t worry. Bring along a healer because he does revel in casting a few status effects. He enjoys turning targets into toads, charming the unsuspecting, and slowing down party members with Web. Just to be difficult he casts Magic Hammer (which you can learn) halving the target’s mp. If you take your time you may end up getting your level halved by his Dischord attack. When you hit him physically he may counter with Protect, but you can dispel that easily enough.

User Submitted Strategies

I defeated Omega with a level 42 party relatively simply. I had Bartz as a Freelancer and tossed Spellblade and Rapid Shot for the Thundaga, and had the ninjas dual wield inherent, wielding a Brave Sword with 145 power and a Masamune, with a Ribbon equipped. I outfitted my #2 with Freelancer, and summon + blue as an offhealer in case things went sour, ribbon equipped. #3 was a mime, with White Magic, Dualcast and Equip Ribbon with a ribbon, like the others, to protect against confuse, stone etc. #4 was a Summoner, mime with dualcast Summon, and equip ribbon. First round Masamune gave my thundaga boy 1st hit, to enchant his swords with thundaga. #2 I cast Mighty Guard. #3 I was hit hard by then and needed some recovery so I dualcast an arise + curaga. #4 I dual cast summoned golem and phoenix on my damage dealer. Next round came, everyone alive and full HP, I nailed him in the face 8 times for around 6k-7k each hit thanks to the thundaga spellbladed masamune+brave blade. Was very close to beating him outright in 1 fell swoop, but alas, he countered and killed 2 people, phoenix raised my damage dealer. WHM turn came, dual cast arise + curaga. Summoner turn came, dualcasted curas. Everyone close to full, he hit me with another wave of wave cannons and killed my #2 which was just my person to set mighty guard. Next turn came, thundaga spellblade. WHM turn dualcast arise and curaga. he hits me with some random rocket punches or whatever, and killed my #2 again, whatever I was ready to go with my thundaga beast, nailed him for over 50k damage again, GG 3 alive.

Posted at 5:59 PM on June 23, 2009 by Keith

I defeated Omega with a level 42 party relatively simply. I had Bartz as a Freelancer and tossed Spellblade and Rapid Shot for the Thundaga, and had the ninjas dual wield inherent, wielding a Brave Sword with 145 power and a Masamune, with a Ribbon equipped. I outfitted my #2 with Freelancer, and summon + blue as an offhealer in case things went sour, ribbon equipped. #3 was a mime, with White Magic, Dualcast and Equip Ribbon with a ribbon, like the others, to protect against confuse, stone etc. #4 was a Summoner, mime with dualcast Summon, and equip ribbon. First round Masamune gave my thundaga boy 1st hit, to enchant his swords with thundaga. #2 I cast Mighty Guard. #3 I was hit hard by then and needed some recovery so I dualcast an arise + curaga. #4 I dual cast summoned golem and phoenix on my damage dealer. Next round came, everyone alive and full HP, I nailed him in the face 8 times for around 6k-7k each hit thanks to the thundaga spellbladed masamune+brave blade. Was very close to beating him outright in 1 fell swoop, but alas, he countered and killed 2 people, phoenix raised my damage dealer. WHM turn came, dual cast arise + curaga. Summoner turn came, dualcasted curas. Everyone close to full, he hit me with another wave of wave cannons and killed my #2 which was just my person to set mighty guard. Next turn came, thundaga spellblade. WHM turn dualcast arise and curaga. he hits me with some random rocket punches or whatever, and killed my #2 again, whatever I was ready to go with my thundaga beast, nailed him for over 50k damage again, GG 3 alive.

Posted at 5:59 PM on June 23, 2009 by Keith

And nowhere in here does it say anything about Odin's suprise mid-battle deathstroke. Chops Omega right in half but only apparently if you have all of the summons and have 4 of the 12 holy weapons epuipped. Funny huh? I dont know about the advanced version, but if you succeed in doing this on the SNES version you will recieve the Penance ring and 1,000,000 gil

Posted at 2:31 AM on January 2, 2009 by Squallseifer

Yeah, mixing Maiden's Kiss and Holy Water on Omega worked like a charm. I don't even have the big guard or mighty guard (haven't collected blue magic in any ff ever, not about to start). I just stuck everybody in the back with shields and Golem'ed a bunch. Mimicked x-casted Ramuhs till he went down. Haste2 is good here also. Accidentally cast bahamut on my own team toward the end. Only Faris was left standing. She pulled it out for me. !Mix is the stone nutz if you can use it.

Posted at 3:11 PM on June 22, 2007 by Eubaba

Metamorph is also at this cave

Posted at 10:30 PM on April 14, 2007 by Goyo

(for advance version only) to beat omega you need 4 mimes. the first one needs to have black, summon (for phoenix) and dark arts (for chaos drive) abilities. it also needs to have equiped hermes sandals, gold hairpin, sage´s surplice to prevent silence, flame shield and a magus rod to increase elemental power. the second one needs blue for white wind and mighty guard (mighty guard is almost unnecesary, but reduces the damage of mustard bomb that is awful), mix(for dragon power & goliath tonic) and items for gold needles. for equipment the only obligatory items are hermes sandals and flame shield. the third mime is the secondary healer, that needs dualcast, white and time for return if necesary. the equipment is the same obligatory hermes sandals, sages surplice and flame shield. at last you need only a freelancer with mimic and sing for romeo´s ballad ( it will stop omega for a while). for equipment is the same. you should be completly sure that the character that has the sing ability is the first in attack, to begin with the stopping song, then cast mighty guard and chaos drive, and mimic with the secondary healer. when it is time for the singer to attack again, before you cast anithing you should wait omega to "wake up" and then cast again romeo´s ballad, heal everyone, use the dragon power on the one who is casting chaos drive, cast chaos drive and do this over,and over and over again ntil omega explodes, it is very funny to see. your charachters should be at least level 54 to win this battle.

Posted at 6:49 PM on March 8, 2007 by Ricardo Baeza

I don't think I'll be ready for Omega in awhile, can you come back to fight him, or do you have to beat him right then and there to get him?? Even though beating him is useless, I want to gloat to my friend about beating him.

Posted at 11:15 AM on February 3, 2007 by Michelle

Does 'LOVE SONG' stop Omega?

Posted at 1:03 PM on January 26, 2007 by abc

I had serious difficulty getting mileage out of the listed Omega strategy - mostly because maybe one in fifteen or so hits would actually connect with the beast. I swapped out "!Rapid-Fire" for "!Aim" (which never misses) and was able to complete the battle with relative ease... though both of my mages and one of my fighters wound up getting Rocket Punched before it was over. Other things that helped : Sticking the entire team in the back row, and casting the blue magic "Big Guard" as fast as possible.

Posted at 9:54 AM on December 19, 2006 by solios

Open All the Books and go through the exit to Find a new portal. Apanda did talk anout a dimensional portal when the book was opened.

Posted at 6:37 PM on December 18, 2006 by Exdeath

Where do I go after I beat Apanda? I've checked all the books and just about everything in the room and can't seem to find the exit to the next section.

Posted at 8:24 AM on December 9, 2006 by עבר&#1

The left book is talking about TwinTania's Gigaflare (and her vulnerability to death while charging for it, inter alia). To be fair, this is briefly mentioned in this page's guide for the Tower of X-Zone.

Posted at 2:17 AM on November 27, 2006 by Alfy

In the room with Apanda, ther is a book in the upper left corner which reads "The book of the mage... when this magic stores power, it exposes itself for a momnet... This is the secret of GigaFlare." What could this mean?

Posted at 12:43 AM on October 4, 2006 by Locke

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Area Enemies

Grimalkin
Grimalkin
hp: 500 mp: 0
exp: 300 gil: 200
Steal: Potion
Drop: Holy Water
Oculus
Oculus
hp: 2,100 mp: 0
exp: 130 gil: 594
Steal: Dark Matter
Steal: Soft
Drop: Phoenix Down
Drgn Great
Drgn Great
hp: 10,000 mp: 1,000
exp: 1,900 gil: 615
Steal: Dragon Fang
Steal: Power Drink
Drop: Elixir
Sybaritic
Sybaritic
hp: 3,200 mp: 0
exp: 1,480 gil: 642
Steal: Turtle Shell
Steal: Flame Saber
Drop: Elixir
Apprehender
Apprehender
hp: 22,000 mp: 1,000
Steal: Ash
Drop: Ash
Omega
Omega
hp: 55,530 mp: 60,700
Steal: Nothing
Drop: Omega Badge