Final Fantasy V - The Spirit of Heroes

Weapon Shop

Dirk
300
Long Sword
480
Rod
200
Staff
200
 

Armor Shop

BronzeHelmet
250
BronzeShield
290
Bronze Plate
350
Bronze Armor
400
Cotton Robe
300
 

Item Shop

Eye Drop
20
Antidote
30
Tonic
40
Cornucopia
50
Maidens Kiss
60
Soft
150
Phoenix Down
1,000
Tent
250
 

Magic Shop

White Magic
Antdot
90
Cure
180
Mute
280
Protes
280
Black Magic
Ice
150
Bolt
150
Fire
150
Sleep
300

World 1: Kerwin

Kerwin

The first place I stop when I enter Carwen is the inn. For a mere 10 gil you can rest and raise your spirits after the ordeal in the Ship Graveyard. Carwen still seems a rather gloomy town. The water is a steely blue, calm without the wind. Its port lies empty. Your hope of sailing to the other crystals is dashed. If not by water, then how can you travel? The answer will come in time, but for now savor what the town has to offer.

Weapon and Armor Shops

The weaponry and armory to the northwest of town are very conveniently linked to one another. Take a gander at the weapons. There isn’t much of note save the Long Sword. By all means procure one for your aspiring knights. The armor shop’s wares are far superior to any you’ve seen thus far. You will recognize either the Bronze Shield or Bronze Armor that you received after besting Siren. Pick up another couple of them if they please you. Also of note is the Copper Cuirass which is nice medium weight armor for your blue mage or thief. Your white and black mages clamor for Cotton Robes. All that leather chafes the spell-casters mightily.

Item Shop

Even the item shop has a plethora of useful herbs. Pick up a handful of whatever strikes your fancy. Antidote can’t cure everything.

Magic Shop

There are a couple new spells to purchase as well. Nothing revolutionary. Cura and Arise are still a far off dream. There are two new white magic spells: Silence and Protect. Neither are bad spells. I don’t use Silence often (maybe I should?) But Protect is nice for heavy melee fighting monsters. The only new black magic spell available is Sleep. Have fun with that one.

Treasure Hunting

In the middle of town sits a row of barrels. The second from the left contains an Antidote (just in case you used all of them in your last battle). From the barrels, go east and a bit south until you see some crates—two on the right, one on the left. Go in between them and thread your way to the south until you emerge in the alcove with more crates. These crates are not just for show. The southernmost conceals a Frost Rod that comes in handy against the Tatous in the area. The final treasure you must flush out lies in a hidden passageway in the pub.

The Pub and the Second Piano

If you speak with the lady outside the pub, she tells you that her husband saw a wind drake flying toward North Mountain, upon whose slopes dragon grass grows. Dragon Grass, you may have heard from a gossiping townsperson, is a curative for dragons that is poisonous to humans. No one believes that her husband saw a dragon, so he’s hiding on the second floor of the pub away from the taunts and jeers. Before you speak with him, I recommend performing two necessary tasks.

As you enter, note the lonely piano on the north wall. Play it. Marvel at your vast improvement. Ok, it might not be vast, but improvement it still is.

If you have a thief in your midst, you will notice the faint glimmers of a passageway in the southwestern corner. Follow it to a small room. At the north end of the room loot the pot. It contains 1000 gil, a lovely contribution to help reequip your party.

After that, head out of the passage the way you entered and go upstairs. There, as promised, you find the lady’s husband who is glad to tell the tale of his dragon sighting. What’s more he remembers that the dragon wore armor. Lenna’s father’s dragon was also armored… It suddenly becomes clear how you’ll progress to the next crystal. If you can capture the dragon, which may be seriously wounded up at North Mountain, you can fly it to Walse where the water crystal is housed.

User Submitted Strategies

Garula doesn't even attack for fucks sake... he just stands in there and Escapes. A cheap way to get ABP without any EXP is to encounter them countless time and just stand in there until it scapes.

Posted at 7:42 PM on August 7, 2009 by Victor

Garulas aren't really Magic Beasts. They are extremely tamed like the animals you summon by using the Animal ability by the Hunter Class or like wind drakes (e.g. Hiryu and Krile's wind drake on World 2, and Faris' Syldra or the chocobos like Bartz'). The only Garulas that is nasty like most magic beasts type of monsters is the Garula on the Tower of Walse and the Neo-Garula on the Big Bridge(World 2).

Posted at 7:43 PM on February 14, 2007 by Miguel

There is another enemy in this area: Garula HP:500 MP:0 EXP:??? GIL:??? Steal:Maiden's Kiss Drop:??? Three categories remain unanswered due to the occasion that it ran away from my party before I could slay it.

Posted at 10:33 AM on July 27, 2005 by akira

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Area Enemies

Gatlings
Gatlings
hp: 80 mp: 0
exp: 30 gil: 42
Steal: Soft
Drop: Soft
Big Horn
Big Horn
hp: 90 mp: 0
exp: 40 gil: 50
Steal: Tonic
Drop: Tonic
Tattoo
Tattoo
hp: 100 mp: 0
exp: 50 gil: 70
Steal: Tonic
Drop: Tent

Treasures

Weapon Treasure
Item Treasure