Final Fantasy V - The Spirit of Heroes

Treasures

Weapon Treasure
Item Treasure

Chain Tower

Chain Tower

This section of the X-Zone looks suspiciously like the Lonka Ruins you explored at the end of the first world. It is aptly named in that you must climb up and down an awful lot of chains to maneuver about. So, take a whiff of the pretty floral arrangement surrounding the chain and then put on your thickest gloves and slide down.

You’ve seen many of the lurking monsters before, or at least palette swaps of them. You may tango with my personal favorite: the Hydra. I hoped never to see him again. You should remember him from the Lonka Ruins where he decimated your party. Fortunately you’ve grown and he hasn’t. He’s still reflected, and still casts L.4 Qrtr upon expiration, but his 3,000 hp should look paltry now. Yes, you can try learning L.4 Qrtr this time. Of course you may just want to hold out for a LevelCheck to cast one of its myriad “Level” spells on you. LevelCheck willingly (and frequently) casts L.2 Old, L.3 Flare, L4 Qrtr, and L.5 Doom. DoomDealers are another source of irritation. They frequently cast the blue magic Roulette, which sometimes works out in your favor and sometimes just kills a party member. If you have a chance, you can control them and force them to cast Life2 on a fallen comrade. The other two palette swapped monsters use blue magic as well. From the Grenade you can learn Exploder; and from the Bardandels you can learn Aero3. Exit to the next room where the fun begins.

Room 2

The fun, of course, being the treasure hiding in the wings of this nondescript room. Off to your left grab an Ether from the chest and then run around to the right side to claim a Cabin that you won’t be able to use for a while yet. Go through the hallway and then collect two more treasures: on the left an Elixir, and on the right a Dark Matter. Now that you’ve exhausted the rather mundane treasure chests, walk on down the hall.

Room 3

The door brings you to a dizzying series of platforms. Slide down the chains again (do you feel like maybe they should have installed firemen’s poles instead?). Walk all the way to the right. At the cluster of three chains, ride the rightmost first up to another Elixir. Then take the leftmost and exit through the door.

Room 4

Walk up the right path first and release the Drain Sword from its casing. You should have already received one in the Barrier Tower. Will you never find new toys? Exit to the next room, which contains—surprise—more chains. Ride them up, up, up and then continue on to…

Mirage Village

Yes this should all look familiar. Remember that door you couldn’t open? It doesn’t make sense to me, but it dumps you out in this frozen version of Mirage. Everything is exactly where it was back in “the real world” but its citizens are frozen in time. I hope you weren’t trying to get in that last minute shopping before saving the world because it’s not going to happen. Just wander through to the village entrance and exit into the surrounding forest.

User Submitted Strategies

Well, dont forget to use the small jar in the middle of the room! You'll get healed and everyone comes back to life! :D

Posted at 5:09 PM on October 27, 2009 by Nicholas

Well, remember that Mirage got frozen in time when the worlds split or something like that...

Posted at 11:56 PM on July 19, 2009 by Victor

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Area Enemies

RonkaKnigt
RonkaKnigt
hp: 860 mp: 0
exp: 380 gil: 201
Steal: Potion
Steal: Power Drink
Drop: MythrlShield
Stoned Mask
Stoned Mask
hp: 450 mp: 20
exp: 320 gil: 204
Steal: Soft
Drop: Nothing
Fan Wizard
Fan Wizard
hp: 1,000 mp: 200
exp: 470 gil: 207
Steal: Tonic
Steal: Elixir
Drop: Dark Bow
Lamia
Lamia
hp: 900 mp: 100
exp: 490 gil: 210
Steal: Maidens Kiss
Steal: Lamia
Drop: Nothing
Archeotoad
Archeotoad
hp: 800 mp: 100
exp: 390 gil: 213
Steal: Potion
Drop: Nothing
Hydra
Hydra
hp: 3,000 mp: 1,000
exp: 3,108 gil: 219
Steal: Crossbow
Drop: Phoenix Down
Grenade
Grenade
hp: 3,000 mp: 500
exp: 1,100 gil: 558
Steal: Potion
Steal: Flame Shield
Drop: Potion
Cycloskull
Cycloskull
hp: 3,000 mp: 100
exp: 1,380 gil: 564
Steal: Turtle Shell
Steal: Angel Ring
Drop: Rune Chime
DethDealer
DethDealer
hp: 3,000 mp: 100
exp: 1,400 gil: 567
Steal: Holy Water
Steal: Poet Cap
Drop: Phoenix Down
LevelCheckr
LevelCheckr
hp: 5,000 mp: 500
exp: 1,520 gil: 624
Steal: Tonic
Steal: Ether
Drop: Elixir