Final Fantasy V - The Spirit of Heroes


Weapon Treasure
Item Treasure
Summon Treasure
  • Phoenix 
  • Summon Location Phoenix

    Found at the zenith of the Tower. The spell is worth the trek.

World 3: Phoenix Tower

Phoenix Tower

In the southwest corner of the giant desert on the northern continent the Phoenix Tower juts from the sand. Like the North Mountain at the opposite end of the desert, you need to land a black chocobo in the small patch of forest to the east if you intend to visit. It’s a long trek south and there are some tough monsters along the way. Float your party so you don’t have to worry about the Ankheg’s Earthquake attack. Be sure to have some quick healing on hand. The Landcrawler enemy lurks beneath the sand and he is fond of casting Maelstrom on the party, effectively reducing one or more target’s hp to single digits.

the greedy Magic PotThe Phoenix Tower is worth any irritation you may suffer. There are thirty floors to trudge up. Every five floors you will find two pots. One contains treasure and the other houses a silly little monster by the name of Magic Pot. This greedy bugger wants Elixirs—lots of Elixirs. You usually can’t sate him with just one. But once he has gotten his fill he escapes and leaves your party 100 abp. That amount of abp is nothing to scoff at. The moral of the story is, if you don’t have at least 10-15 Elixirs, turn back and either save up a small fortune to purchase them at Phantom Village, steal them, or fight monsters that drop them (the irritating Landcrawler in the desert does just that).

Another of the Phoenix Tower’s charms is its penchant for hidden doorways. From the start of the tower the way up is unclear. A stone slab sits in the center of the room and there is no visible exit. Get used to these, they will plague you all the way to the top. You reveal the exit by examining either the left or the right side of the slab. No matter which side you examine you will be able to continue up the tower. It’s just that one side will have a monster lurking in its corridors and the other will allow safe passage.

Stair Guardians

The monsters guarding these doors are difficult. You’ve seen versions of all of the monsters before. You will be attacked by Kuza Beast, Soul Cannon, Bandercoeurl, or LiquiFlame…or at least by part of them. And you can’t run away. The Kuza Beast packs a mighty wallop sometimes with the ??? blue magic. Bandercoeurl targets a party member with Blaster and either instantly kills her or paralyzes her. Fortunately you can take advantage of Bandercoeurl’s weakness to fire. If you’re lucky, he may drop an Elixir after the fight. This incarnation of the Soul Cannon is still weak to thunder, and still causes an exceptional amount of damage to all party members with Wave Cannon. Dispatch it quickly. Lastly, you may battle the LiquiFlame. You can absorb its attacks with the appropriate equipment. Flame Rings and Shields will aid your successfully living to see the 2,500 exp he doles out at the end of the fight. To get to the end of the fight faster cast high level ice or water-based spells. Or, by following the correct path you can avoid fighting all of these monsters.

Area Enemies

As far as random monsters go, there are only a few different ones within the tower walls, but they are all nasty and prone to casting status-effecting spells. The Parthenope casts the blue magic Roulette. This blue magic is fairly rare, so you should try and be struck by it. You cannot control her to make her cast it, but she does so on her own frequently. Unfortunately due to the nature of the spell, you never know who will get hit. If you still don’t have Flash, you can control her to learn it. If you like to steal, your dancer will be thankful. From Parthenope you can nab a Rainbow Dress, which increases the chance of performing Sword Dance. If you get really lucky you might run away with a Coral Ring, Parthenope’s rare steal. She also drops Reflect Rings, so all in all you can get some good loot. From Lemure you can learn Pond’s Chorus, or 1000 Needles if you don’t have them. She also has noteworthy steals. You can steal either a Reflect Ring or Ribbon from her. I suggest bringing along a well-equipped thief with the Thief Dagger and Thief’s Gloves to increase your odds of success. Lemure may drop a Lamia’s Harp. But she will also poison your party and turn individuals to stone. So beware. The Cherie also brings an arsenal of blue magic. She willingly casts Tiny Song. If you control her you can also learn Aeroga or Time Slip. Like the other two women, she carries two great items to steal, Red Slippers or an Elven Mantle. As an added bonus she may drop Hermes Sandles. But she’s also no one to be trifled with. She likes to zombify people, put them to sleep, and shrink them.

Floors 1-5

This tower is extremely linear. The only hitch appears when you have to try and pick left or right to reveal the door. On the first floor if you’d like to avoid a fight, examine the wall to the left of the center. Walk through the second floor. There’s nothing of note there. At the third floor examine left again. At the fourth floor switch examine the right side of the wall. The fifth floor is where the magic begins—or at least where you find your first Magic Pot. Check the left pot and shout with glee when you find 5,000 Gil. Run around to the right pot. Before tapping on it I suggest checking your jobs and make sure you need more than 100 abp to master each of them. Otherwise you will waste your hard-earned Elixirs. If you decide to switch jobs about (for a headstart on mime or red mage) don’t worry about equipment or abilities (possibly adding Item to the Mime’s abilities, soyou can give the Magic Pot an Elixir). You won’t be doing any fighting with the Magic Pot. You’re just going to politely feed him an Elixir until he runs away and leaves you with 100 abp and a Phoenix Down. After your fruitful encounter (where hopefully you didn’t sacrifice too many Elixirs), continue upstairs.

Floors 6-10

Floor six is just another staircase. Follow it up to the 7th floor and examine the left hand side. At the 8th floor examine the left hand side. At the 9th floor examine the right hand side. Breathe for a moment at the tenth floor. Look in the left pot for more cash! This time you stuff your pockets with 10,000 Gil. The right pot hides a Magic Pot, so switch your jobs around as you see fit and then start pitching Elixirs at him. Snicker at the Phoenix Down. he drops while dancing at the joy of another 100 abp.

Floors 11-15

Floor eleven is just stairs, no choice involved. Keep those little legs moving. At the 12th floor check left. At the 13th floor peer around superstitiously before checking left again. At the 14th floor examine the right side of the wall. Pause once again at the 15th floor before giving in to your excitement about the pots. This time the left pot holds the Magic Pot. Sacrifice your Elixirs to it. Claim your Phoenix Down. Dance again. Pick up the 15,000 Gil in the right pot before beginning another five-floor cycle.

Floors 16-20

Yeah, floor 16 is also a no-brainer. Wheeze as you continue. You’re over half way there! Pick the left side of the wall once you reach the 17th floor. Pick the left side again on the 18th floor. At the 19th floor pick right. (Ignore the growing feeling of déjà vu.) Grin triumphantly at the 20th floor. Snatch up more money—20,000 Gil to be precise—from the left pot. That means the right pot contains the Magic Pot. Deplete your Elixir supply and thrust out a hand to receive the meager Phoenix Down. Try not to feel slighted. You got another 100 abp out of the deal.

Floors 21-25

Plain old stairs lead up to the 22nd floor. Those are the best kind. Once there examine the wall to the right of the center. Trudge up to the 23rd floor. Examine the left side of the wall. Crawl up to the 24th floor. Examine the right again. Daydream about abp as you reach the 25th floor. Give out Elixirs like candy to the Magic Pot in the left pot. Cheer not only at the 100 abp you receive, but also at the Aevis Killer bow you walk away with. Beats a Phoenix Down as a prize. Pick up your final cash installment of 25,000 Gil from the right pot before continuing up.

Floors 26-30

Rats, the 26th floor isn’t just a stairway. Examine the left side of the wall and keep trudging. Examine the left wall again at the 27th floor. Feel your way along the right side of the wall at the 28th floor. Then 29th floor looks a bit more peculiar. This time check smack dab in the center to get to the final floor of the tower. Walk outside and breathe the fresh air. At the pinnacle you’ll find your wind drake, and walk away with the Phoenix summoned monster after a bit of a flashback. Don’t worry about your answer when asked whether you would cut out the wind drake’s tongue. Either way you’ll get the summon. Cast Teleport to exit the tower unless you’re a sadist. I’m sure you’ve had quite enough status effects cast on you for a while.

User Submitted Strategies

Tired of those silly door trap encounters when choosing a door in the tower? Well, here's the door order so you never encounter a monster (outside of random encounters) left, left, right, left, left, right, left, left, right, left, left, right, right, left, right, left, left, right, and up.

Posted at 7:21 PM on November 12, 2009 by Cory

Tired of those silly door trap encounters when choosing a door in the tower? Well, here's the door order so you never encounter a monster (outside of random encounters) left, left, right, left, left, right, left, left, right, left, left, right, right, left, right, left, left, right, and up.

Posted at 7:21 PM on November 12, 2009 by Cory

Here's my Magic Pot strat. Equip Wonder Rod with a proper character. Encounter the Magic Pot. Attack. Wait for it to ask for Elixir. Give ti Elixir(Now here's where it gets tricky. As far as I've gathered, he will only run away with one Elixir if you select the Items command RIGHT AFTER he asks for one. There will be somewhat of a pause when The message box goes away, THATS where you use Items.) ...and hopefully he runs away. If not, I use the Wonder Wand and restart the battle.

Posted at 6:59 PM on August 3, 2009 by Matt

By the way, if you don't want to waste that many Elixirs with the Magic Pot, then equip someone with the Wonder Rod and use it as an Item. It works and restarts the battle, either way, restart the battle with that rod until the Magic Pot runs away with just 1 Elixir.

Posted at 5:19 PM on July 23, 2009 by Victor

This is a good place to stock up on Wall Rings. Which are really useful for selling (10000 Gil each)... in case you are low in Gil and want to purchase some Coral Rings or costly equipment...

Posted at 11:53 PM on July 19, 2009 by Victor

WTFs all this talk of Summons and high cost magics? All you need is the ninjas double weild ability and a little bit of levelage, a decent armory. I mean really! 95% of this games bosses are defeatable via a good old fashioned spanking. Well there you have it. The secret to beating this game is a big stick

Posted at 11:32 PM on January 11, 2009 by Nek Braek

sorry, at the last mesage i was talking about de magic pot, and that you dont need any elixirs anyway, if you want to save elixirs you have to hit firts him until he ask you for it, normaly, with one is enought

Posted at 9:51 PM on April 15, 2007 by Goyo

i have kill it! its posible! it gives 10000 gold, 10000 exp, and the 100 abp! you have to do it as fast as you can, use high hit combinations, like brave blade or ragnarok, two hand and rapid fire, off course use the hermes sandals

Posted at 9:48 PM on April 15, 2007 by Goyo

You probably are getting tired of having to use high level attacks like Bahamut and Odin to take out the Lemures, Cheries, and Parthenopes. So here's a bonus. Death, the black ultimate spell, will kill one for only 30 mp!

Posted at 11:33 PM on April 2, 2007 by Miles

Feed the Elixir to the magic pot after he heals himself ONCE. He'll flee after that leaving you with 100 ABP. If it doesn't work then it's only with my GBA game.

Posted at 6:14 PM on January 1, 2007 by Stanley

The easiest way to save Elixirs on the Magic Pots is to have someone equipped with the Wonder Rod (which you should have gotten in the Fork Tower). Use an Elixir on the Magic Pot, and if he doesn't Flee, then have the person with the Wonder Rod use it as an item. That will restart the battle so that you can try again without wasting more Elixirs.

Posted at 1:46 PM on December 26, 2006 by Josh G.

Magic Pot is truly greedy for Elixirs. And Elixirs are scarce too steal or find, or worse, extremely expensive. The first time I set out to deal with them, that pesky critter ate up 11 of mine, and still wanted more. There had to be a better way, and I found one of them. Since I needed to get the Mimic and Red Mage Jobs some points to get to their best levels, that's what I sent in. 1 Red Mage and 3 Mimics. I'm not sure what abilities I gave the Mimics, and it really didn't matter. All I did was have the Red Mage give Magic Pot 1 Elixer. Then I just hit '!Mimic' with each Mimic. This technique only used 5 Elixirs from list of items, but the Magic Pot was happy! Me too!! After I worked through it, I realized that an even better method is to have 4 Mimics. One of them has to have !Item as an ability. This way you only need 1 Elixir per battle! I had to use 2 the first time.

Posted at 7:26 PM on November 17, 2006 by XyRin2006

This estrategy is for defeat the magic pot:you need 4 mimes.One with the ability combine and the other two abilities are hp 30% up.The other three mimes with the three abilities hp 30% up.With the one with the ablity combine use the holy breath (holy water + dragon breath) and with the other mimes mimic the first mime.(in this estrategy equip all the mimic with running shoes)

Posted at 12:59 PM on July 7, 2005 by

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Area Enemies

hp: 3,800 mp: 300
exp: 1,500 gil: 579
Steal: Wall Ring
Steal: Ribbon
Drop: Lamia
hp: 3,900 mp: 300
exp: 1,500 gil: 582
Steal: Prism Dress
Steal: Coral Ring
Drop: Wall Ring
hp: 4,000 mp: 300
exp: 1,500 gil: 585
Steal: Red Shoes
Steal: Elf Cloak
Drop: Winged Shoes
Magic Pot
Magic Pot
hp: 65,255 mp: 50,000
exp: 10,000 gil: 10,000
Steal: Potion
Drop: Elixir
Hypnot at the Phoenix Tower
hp: 8,000 mp: 1,000
Steal: Soft
Drop: Elixir
Kuzer at the Phoenix Tower
hp: 10,000 mp: 1,000
Steal: Potion
Drop: Phoenix Down
Liquid Flame at the Phoenix Tower
Liquid Flame
hp: 9,000 mp: 1,000
Steal: Cornucopia
Drop: Fire Skill
Sol Cannon at the Phoenix Tower
Sol Cannon
hp: 10,000 mp: 60,000
Steal: Ether
Steal: Protect Ring
Drop: Potion