Final Fantasy V - The Spirit of Heroes

Treasures

Summon Treasure
  • Bahamut 
  • Summon Location Bahamut

    Climb to the top of North Mountain (where you rescued the dragon) and challenge the king of dragons.

World 3: North Mountain

North Mountain

North Mountain lies at the northern end of the vast northeastern desert (at the opposite end of the Phoenix Tower). The only way to reach it is to land the black chocobo (which you found at Phantom Village) in the small forest nestled to the east of the desert and then trudge onward to the mountain by foot.

Once at the mountain just start climbing. The monsters are the same ones you fought way back in the first world. If you have trouble with them I really wonder how you got this far. Remember to dodge the purple flowers once you get to them, they’re still quite poisonous. Use the consecrated circle before summiting.

hp: 40,000boss battle: Bahamut

The king of dragons: BahamutThis not so gentle giant does not mince words. He bellows, “You who have broken the seal…If you can best me in battle, I shall award you my power!” Then he unleashes his fury upon you. Without the Mighty Guard spell you don’t stand much of a chance. Mighty Guard envelops the party with Safe, Shell, and Float. You need it because Bahamut’s Mega Flare spell inflicts 2,700 points of non-elemental damage to the entire party. He casts it often and with great vigor. When shelled it still hits for 1,200 points of damage. See the necessity? You could try casting round after round of Shell on each party member individually, but that’s cumbersome at best.

If you are devious, you can beat Bahamut easily by casting Carbuncle and reflecting Mega Flare back at him for 9,999 points of damage. That’s probably your best bet. But you still need to prepare.

This is a good battle to try out the mimic class if you’ve gotten it. They come in handy for mimicking heals, and offensive spells. Another useful job is the mystic knight. If you give the mystic knight the Equip Swords ability, you increase the little fellow’s usefulness tremendously. He/she can then equip either the Brave Blade or Excalibur, cast Flare upon it and hit for 4,500 points of damage. You need a character with blue magic to cast the aforementioned Mighty Guard. That’s not all the blue mage is good for. Bahamut is level 99, which is divisible by 3. Thus Level 3 Flare is a wonderful addition to your arsenal. It inflicts about 3,000 points of damage. Summoning though not completely necessary unless you are plotting judicious use of Carbuncle, can aid in the dragon’s downfall. Odin’s Gungnir attack slices through for 3,700 points of damage. If you favor pitching money at your enemies, you’ll be pleased that ! Zeninage inflicts almost 7,000 points of damage. Bring at least two accomplished healers. If nothing else they can cast Holy. Holy bestows its kiss of blessing for 3,200 points of damage. You may also enlist the aid of a practiced time mage. Hastega is almost a prerequisite for quick healing between Mega Flare attacks. It is also useful to attempt to Slow or Stop Bahamut (although this may take several tries and be more trouble than it is ultimately worth). There is no single way to beat the dragon (reflecting Mega Flare aside). Just hit him hard and cast your highest-level spells—such sage advice I know.

You should not skimp on your defensive armor either. Bahamut loves elemental spells. You can’t protect against the non-elemental Mega Flare. You can protect against some of the other attacks he uses. He casts Blaze, which hits your entire party for around 500 (shelled) points of damage. You can absorb the damage with a Flame Shield or Flame Ring. That failing, you can nullify the damage with a Coral Ring. He also uses the fire-based Atomic Ray against the entire party for 350 (shelled) points of damage. He also uses two ice-based attacks: Ice Storm and Frost. Ice Shields absorb the damage. Flame Rings nullify it. To round out the elemental soiree he tosses in the Lightning spell for about 600 (shelled) points of damage. Just for comic relief he floods the party with Aqua Breath for about 300 (shelled) points of damage. If you are extremely desperate, you can learn it here. Be ready to heal after he casts Maelstrom and effectively reduces one or more party members to single digit hp. Just what you need before he casts Mega Flare. Carry some antidotes or the equivalent spell on the off chance that he casts Poison Breath on your entire party. As a final affront he casts Zombie Breath so you just may have a party member drooling and trying to kill you. If you cast Mighty Guard you should have no problem with Earth Shaker since the party will be floating.

After all of that, when you beat him you gain Bahamut as a summoned monster without any fanfare. I expected a parade.

User Submitted Strategies

Bahamut was an utterly weak disappointment. I merely had Bartz work as a Mime with !Rapid Fire and two weapons. I had him spam attack, doing 8 attacks of 800+ per turn (Bartz alone doing 6,400 each time he attacks). Lenna summoned Syldra repeatedly for 2,400+ damage. Faris, a Barehanded Red Mage, merely threw punches of 1,500+, making her do 3,000 per attack. Krile was accessory and would generally heal poison and the minor wounds his round of Poison Breath and Aqua Breath managed. Overall, seeing how Faris did 3,000, Bartz did 6,400, and Lenna did around 2,400, I was doing well over 10,000 per round. Four rounds in, Bahamut didn't even muster one Mega Flare. Needless to say, owned.

Posted at 7:07 PM on February 12, 2010 by The Trainer

Bahamut was an utterly weak disappointment. I merely had Bartz work as a Mime with !Rapid Fire and two weapons. I had him spam attack, doing 8 attacks of 800+ per turn (Bartz alone doing 6,400 each time he attacks). Lenna summoned Syldra repeatedly for 2,400+ damage. Faris, a Barehanded Red Mage, merely threw punches of 1,500+, making her do 3,000 per attack. Krile was accessory and would generally heal poison and the minor wounds his round of Poison Breath and Aqua Breath managed. Overall, seeing how Faris did 3,000, Bartz did 6,400, and Lenna did around 2,400, I was doing well over 10,000 per round. Four rounds in, Bahamut didn't even muster one Mega Flare. Needless to say, owned.

Posted at 7:07 PM on February 12, 2010 by The Trainer

I will say two words; BUFF UPS!!! Mighty Gaurd and Golem are a valuable, let alone nessecary, part of your arsenal, and you should recast when needed. Equpt Swords is indeed valuable, as my Mystic Knight had only an Assasain's Knife to cope with, but Rapid Fire still was useful.

Posted at 4:53 PM on August 3, 2009 by Matt

Perhaps I got lucky, but he never even used Mega Flare on me. My party is level 29-31 and I only faced Maelstrom once, then I beat him. It only took 3 casts of Slow to succeed, and then it was just !$toss and Holy, not to mention Quick and double castings of Meteo and Haste2. I used Guardian, but all I got hit with was Maelstrom, so it was useless.

Posted at 3:48 PM on July 22, 2009 by Mark

Believe it or not, Bahumut was kind of easy for me. What I first did was Hastega my party, then I used Ruby Light, on behalf of Mega Flare. Every time my Knight attacked, he did about 5000 points of damage. I was wielding the Brave Blade and Excalibur. My BeastMaster had the Fire Lash equipted, so occasionally she would hit about 1100 with the whip and 1500 with Firaga. My Chemist had a second ability as Time. After Hastega, I used Meteor every turn. That added up to over 5000 at best! Finnaly, my Black Mage alternated between Firaga, with the Magus Rod, and Flare. The battle was so quick I only got to use each once. A LV5 Black Magic spell with the Magus Rod hits at about 3700, while Flare attacks at 3300. Using this method, I finished him off in 3 rounds. This might be because, however, that my Knight was LV 39, my BeastMaster LV 39, my Chemist LV 37, and my Black Mage at LV 39.

Posted at 6:24 PM on June 2, 2009 by Matt

Sshot+two sword with Brave.S and Masamune + winged boot 10k dmg per round you can kill most physical-attack-vulnerable in around 30sec (animation don't count :) ) WHERE IS MEGA FLARE!!?? lol

Posted at 2:56 AM on May 11, 2009 by Old -fashioned

In every Final Fantasy there is a place that is meant for effortlessly attaining levels and for me in FFV I love going from level 40 to 60 in a place directly west of the Northern Mountains. Its a large patch of forest (Although you arent restricted to the forest) that contains Spizners Isteritos, and Blizzard hogs. All of them, if youre equipped right, should fall in one or two hits and dont have any threatening attacks. Its the best place the raise your job level too. An hour or two in this forest and you kick any ass that comes youre way. Garunteed or your money back :)

Posted at 7:40 PM on January 11, 2009 by Chico del Gringo

Bahamut might seem tough, but a simple combination of three things will relinquish that thought. And those three things are Equiping one person with a flame shield, casting regen on that person, and having him or her toss money at the beast. Six hit kill. Take note of making sure that the person doing this should be a fighter of some kind.

Posted at 1:58 AM on January 2, 2009 by Call me Nek Braek

I just equipped everyone with Hermes Sandals, had Bartz and Faris with BraveBlade/Excalibur and stacked Two-handed with RapidFire on Freelancer class. Lenna and Krile just did whatever. 2 quick turns, killed him before he could even do anything.

Posted at 9:58 AM on August 9, 2008 by brad

Easy strategy. Samurai with legendary weapon and dual-wield. Someone with blue magic lvl3 flare. Someone with carbuncle and golem, and anything else that's powerful and you can end this battle in two minutes. It was the easiest battle of my life.

Posted at 1:51 PM on June 29, 2007 by Yates

4 mimes. let one wif blue magic cast mighty guard FIRST before someone wif summon magic cast carbuncle. let the one wif time mage cast METEOR and from then on, keep on miming... there's no real need to heal coz bahamut would probably die 1st

Posted at 5:25 AM on May 10, 2007 by spikedog123

I challenged him without Mighty Guard. All I did was have 2 Mystic Knights Two-handing Flare enchanted swords. The other two were a Red Mage with !Time and a Summoner with !White. Just cast Flare on my swords and used Hastega with my Red Mage. My Summoner put up Golem and Carbuncle, then just helped heal with potions. Bahamut was losing about 9,000 health per turn due to my two Mystic Knights, and extra damage if I had the Red Mage use Meteor.

Posted at 11:11 AM on April 8, 2007 by Darkana

I actually had 2 time-white mages, a white-summon mage, and zeninage and rapid fire freelancer. a few rounds of Zeninage+3x meteo= die.

Posted at 1:03 PM on February 18, 2007 by jon

just set Faris in the ninja class and buy several shurikens. then you can set Lenna in a monk class and place white as your second command. besides beating Bahamut with several punches, use the Holy magic. then set Bartz into a Freelancer, then choose Two-Handed and Rapid Fire (make sure you mastered the Hunter class). Always use the Rapid Fire Command upon beating him. Then set Krile into the Dragoon class (it may not be a strong class but it increases Krile's HP a bit) and choose the Summon Ability or even the Black Ability (make sure you mastered all these jobs). You must summon Carbuncle or Shiva or use the Flare and Firaga magic.

Posted at 7:08 AM on February 10, 2007 by Miguel

4 Mimes,Dualcast,and Flare,and White. Cast Flare twice;Mime. Heal as Nessicary. Goodbye and Hello Bahamut

Posted at 8:15 PM on January 29, 2007 by Ultimate Summoner

I got a samurai wielding the masamune and with the summon ability and a monk with rapid fire and the hermes shoes pretty much took him down singlehandedly. I also and a ranger with the aevis killer. Anyway, the samurai will go first, cast carbuncle, then begin the rapid fire barrage with the Monk. Cast, punch, defeat!

Posted at 6:49 PM on December 30, 2006 by kc

I got here early and I didn't have mighty guard, holy, flare, or meteor, but I visited the huge waterfall and got the mystic lamp. Get a summer and cast carbuncle and golem that should we reflect mega flare and block his attacks. the other three keep using the mystic lamp. He should fall sooner or later. Also I got lucky and he casted mega flare only once and it got reflected back at him and killed him.

Posted at 2:21 PM on December 29, 2006 by Stanley

I found that a group of a white mage with black magic, a summoner with white magic (for curblk and golem), a normal char equiped with excalibur and put on berserk, and a time mage for meteo, slow, and hast2 can kill bahamut fairly quickly. However, you have the have ALL white, back, and time magic to pull this off due to the need for holy, meteo, and flare (all of which I used at least 4 times).

Posted at 9:51 PM on November 19, 2005 by Jeffrey

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Area Enemies

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