Final Fantasy V - The Spirit of Heroes

Treasures

Weapon Treasure
Item Treasure

World 1: Ship Graveyard

Ship Graveyard

The ship finally comes to rest in the gloomy waters of the Ship Graveyard. This dungeon is fairly long and arduous. If you’re well equipped you shouldn’t have any problem with it. Remember that if you get in trouble you can go below deck on your ship and rest. Also keep in mind that this is a graveyard and therefore the monsters are undead and can be damaged using cure spells or potions.

Your first order of business after leaving your ship is to turn south on the first long board. You should see a rock jutting out of the water. Head for it. Amazingly, other rocks rise out of the water. Skip across them until you reach a treasure chest far to the south. The chest contains a Flail, an excellent weapon for a budding white mage. The Flail does the same amount of damage from the back row, so stick the mage in the back row and use her for melee whomping.

Follow the next board to the north and enter the door in the eastern ship to go below decks. The first room looks like it contains a map. Unfortunately you can’t take that one with you. Wait until a bit later and you’ll be rewarded with one. Trudge downstairs. Before you enter the tempting door just to the south, follow the beacon of light in the center to a room with a rotten floor and a shiny treasure chest containing—just what you always wanted—a Tent.

Proceeding through the southern door you’re confronted with some murky water and a stairway. A little saltwater can’t hurt. March through it like the brave little soldiers you are. The box in the brine doesn’t contain anything, but if you need a breather you can stand on top of it to stick your head out of the water. Follow the stairs down again.

The murk is intensified now (how do you breathe in all that water?) You can’t stand on the crate with the skull and crossbones on it in this room, but you can pull 990 gil out of it. Phat lewtz! The northern room leads you briefly out of the water, but in order to collect the Phoenix Down in the chest you have to get your feet wet. The room with the light pouring out will lead you onward in your quest.

Walk on through the next room. There’s nothing hiding in its wings. Take the stairs down again. Pause long enough to admire the treasure chest and remove its contents, a Potion. Continue up the stairs to the north. Here you’ll see the proverbial light at the end of the tunnel, a dry spot in the rotting ship.

You can finally rest in the next room and dry your clothes by a fire. An interesting cut scene begins revolving around the less-androgynous Faris. At the end of it all you get a good night’s rest and rise ready to find your way out of the Ship Graveyard. You can rest at the beds as often as you like, so feel free to wander around a bit, slay a few monsters, snooze, repeat and fade. My favorite monsters to kill in this area are the Calcruthl because they sometimes drop Elixirs. One can never have too many Elixirs. And much later in the game at the Phoenix Tower you need quite a few of them.

Head north where you’ll find a welcome save point. Do save your game, the boss at the end is tough and you wouldn’t want to have to do this all over again would you? Keep walking through a couple small rotten rooms until you find yourself on deck once more.

From here you can wander north to the mid part of the splintered ship, but there isn’t anything of interest that way. Continue to the east. Feel free to ignore the ship directly east. There’s nothing noteworthy on that one either. Go south and climb aboard the southern ship.

Open the door to a room similar to the very first one you entered—the one with the map. This room too has a map, a very precious, very rare world map, and you want it. It appears on your item screen under the “rare” subscreen and it allows you to view the world, as well as where your “vehicles” are on the map. Go downstairs and remove the three neatly lined-up treasure chests of their contents—two Antidotes and a Phoenix Down. Exit back to the ship’s deck.

Continue on to the east. Hop across the rocks until you come to the final ship in the graveyard, which holds a tantalizing treasure chest. Unfortunately when you open this one you don’t get anything. It just makes the rest of the ship rise out of the water so you can follow it to the boss of the Realm, the nasty Siren.

hp: 900Boss Battle: Siren

Siren in her normal formSiren has two forms. The first is the one in the blue dress, which looks relatively normal. This is the more difficult form. She casts status spells on your party: Sleep, Silence, and Slow. She also casts Haste and Armor on herself as well as Cure. To add to her magical repertoire, she casts the first level black magic spells Thunder and Blizzard. So how do you whittle her down? Don’t use spells on her, they do zero damage. Use strong physical attacks and bide your time until she changes to the second form. If you’ve gotten the blue magic spell Vampire, you can use that on her to inflict damage while simultaneously healing yourself.

Siren in her undead formSiren’s second form is undead. Like other undead monsters in the Final Fantasy series, this means that you can injure her with Potions and Cure spells. Unfortunately, unlike other undead monsters in the Final Fantasy series you cannot kill her with a Phoenix Down. Of course I had to try. I don’t recommend gearing up all your characters as white mages and casting Cure until you turn purple. There’s a better way. Cure only causes about 80 points of damage to Siren. Her real weakness is fire. Fire inflicts around 180 points of damage. While in this form Siren does physical attacks and the special attack Venomous Clasp, which hurts! It inflicts damage to a single character and poisons them (see, those Antidotes you picked up will come in handy).

Depending on which form Siren is in when you kill her you will get different treasure. Kill her in the first form and you get Bronze Armor. Kill her in the undead form and you receive a Bronze Shield. If either of these strikes your fancy it may be in your best interest to try and time the kill so you get the item you desire.

User Submitted Strategies

The room with the three treasure chests (2 antidotes/ 1 phoenix down) is a great place to grind job ability points. There is a high incidence of enemy groups that give 2 or even 3 ABP per battle. Plus, you can rest up in the ship where you discovered Faris' true gender if you get beaten up.

Posted at 11:45 AM on March 2, 2006 by I_Killed_Kefka

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Area Enemies

Skeleton
Skeleton
hp: 70 mp: 0
exp: 38 gil: 57
Steal: Nothing
Drop: Dirk
CrystSlugs
CrystSlugs
hp: 75 mp: 50
exp: 38 gil: 60
Steal: Tonic
Drop: Elixir
LumbrBeast
LumbrBeast
hp: 130 mp: 0
exp: 46 gil: 63
Steal: Tonic
Steal: Ether
Drop: Elixir
PsychoHeds
PsychoHeds
hp: 90 mp: 100
exp: 46 gil: 66
Steal: Nothing
Drop: Fire Skill
Siren
Siren
hp: 900 mp: 200
Steal: Nothing
Drop: Bronze Armor
Siren the undead form
Siren
hp: 900 mp: 200
Steal: Nothing
Drop: BronzeShield