Travel through the Jacole Cave to reach the castle basement; Once you find Odin, you have 1 minute to defeat him.
World 3: Val Castle Basement
If you thought to enter the basement through the locked door, banish that thought. It’s still locked from the inside. You gain access to the basement through Jachol Cave. Remember the climb to nowhere at the very end of the cave? Well, now it ends in Bal’s basement on the other side of the locked door. You can unlock it and go save before coming back. It’s in your best interests. At the northern end of the long dilapidated chamber, rests a familiar glowing orb. This one contains the essence of Odin. And he is merciless.
hp: 17,000boss battle: Odin
You get two chances to turn back. He asks (rather rudely) if you want to fight him and you can back out. Prepare well before accepting his challenge. As he mentions, you only have one minute to whittle down his 17,000 hp. That itself is not too daunting a task. The challenge presents itself when you decide to steal his semi-precious Protect Ring.
Odin’s attacks are limited. He hits you (rarely) for minimal damage. Most often he slices through your ranks using his Zantetsuken attack. It averages about 820 points of damage to all party members. Pain.
If you plan on attempting to steal the Protect Ring prepare for quite a challenge. It’s a rare steal, so it may take several attempts. You’ll want one or more thieves equipped with a Thief Knife and Thief’s Gloves to increase steal percentage. I usually give my main thief a secondary ability of ! Zeninage so that when you actually steal the ring the thief is still a valuable asset to the team.
Bring a skilled time mage to cast Hastega, but don’t get too crazy spell casting. While time stops for you to choose your spells, it starts again during their casting. In previous versions of FFV you could cast Return and the clock reset so you could continue stealing. In the Advance version of the game the clock keeps right on counting down, making stealing the Protect Ring quite a challenge.
A white mage is necessary to recuperate from Odin’s Zantetsuken. I usually set white magic as a secondary ability on only one character.
There are a couple schools of thought on how to cut Odin down in the allotted time limit. The most common and in my opinion efficient method is the ! Zeninage method. Ordinarily I would eschew that method as “dirty”. But in light of the time limit, and the prize at stake, I say toss away! This samurai attack hits for about 5,100 points of damage with each hurl. It depletes your resources, but at this stage of the game money isn’t very important.
The other popular way of killing the javelin-wielding demigod is to cast the black magic Break. It may take a couple of consecutive castings, but it is possible to turn Odin into a harmless statue, thus ending the bitter fight.
He has no exploitable weakness (save the ability to be petrified), but some of your higher-level magic spells can deal acceptable damage. If you’ve gotten Meteor you can cast that for 3,000-6,000 points of damage. Flare scorches for around 3,500 points of damage. Physical attacks really don’t do enough damage to him to justify their use. Once you defeat Odin he becomes a trusty summon monster.
User Submitted Strategies
A Knight with X-Fight and the Brave Blade did the trick for me, as he dealt about 4500 points every turn. Don't use Excalibur though, as it deals holy damage, which heals Odin. Casting Haste 2 on your party right at the beginning is also crucial.
Posted at 6:52 AM on May 16, 2010 by Shinryuu
Not quite a strategy, but in response to Dark's comment: I killed him by Summoning Shoat/Catoblepas, it just takes a few tries to do so.
Posted at 12:22 PM on March 15, 2010 by Mike
Took three attempts, but Break did the trick, with 25 seconds to spare. Good thing too, because Bartz's (Dragoon with Equip Swords) weapon (Excalibur) was healing him!
Posted at 6:01 PM on January 23, 2010 by James
Use swords dance twice with the chicken knife and he's dead
Posted at 11:32 PM on November 24, 2009 by orange_geomancer
I tried to do this AFTER I finished Kuza Castle, ??? Cave, and yeah... And now it just won't let me in that door in Jachol Cave. Or am I wrong on trying to get through that door?
Posted at 6:37 AM on August 18, 2009 by Dark
Woah. I just killed Odin in one hit. I changed my Knight to a Mystic Knight, and on the first turn enchanted my Assasin Dagger by using Break. Then I casted Mighty Gaurd with my Blue Mage person, and with my Summoner person tried to kill him with Catoblepas.* With my Time Mage person, I casted Hasteaga. I was prepared for a firece fight. Then I hit him once with the enchanted Assasin Dagger and he died. He didn't speak, he didn't counter, the Break spell didn't show. He just flat-out died.** Then the little message came up saying, "All right, that's quite enough!" and the battle ended *NOTE: Odin cannot be killed with Catoblepas. If you plan to kill him by turning him into a statue, use Break. **The strange thing here is that I only hit him with 900-something damage.
Posted at 4:02 PM on June 2, 2009 by Matt
I had 1 Samurai, 1 White mage, and two black mages (the less experienced one with !Mug) managed do defeat him with 8 seconds left (sadly didn't get the 4th protect ring) but only because I cast holy - turns out that replenishes about 3000+ HP... Zeninage and high-level black magic (Flre etc) work well, just don't cast holy
Posted at 2:19 PM on June 8, 2007 by Max
I had no difficulties with this team : 2 black mages, 1 with X-Magic (cast 2 spells) and 1 with a Chrono Magic capacity, and 2 strong Knight. The mage with Chrono Magic cast booster on the whole team, the other one cast two time Thundaga, and the knight attack... Don't waste any time to cure yourself, in two turn, less than 30 sec. it's over !
Posted at 5:40 AM on May 16, 2007 by FrenchBenji
Just have a summoner who casts golem and Carbuncle, then any attacks in Odin's arsenal are squat. Then just continue with da butt kicking!
Posted at 5:38 PM on April 1, 2007 by Miles
just throw a lot os shurikens and summon Bahamut and Carbuncle every now and then. Geomancers are also effective.
Posted at 8:31 AM on February 10, 2007 by Miguel
cast spellblade break on a mystic knight
Posted at 11:49 PM on January 15, 2007 by blabber
The fourth Protect Ring is indeed worth getting, but I usually don't waste time trying to steal from Odin because it's too dangerous and iffy. It's much simpler to go to the Phoenix Tower and nab it from one of the Soul Cannons there. It's a rare steal, so you might have to reset the battle a couple of times before you get it.
Posted at 1:50 PM on December 26, 2006 by Josh G.
On the Rom and athologies versions you can "retry" stealing the Protect ring by casting the Time Spell "Return" (aka "Reset")
Posted at 8:17 PM on December 25, 2006 by Anon
The Protect Ring is just a bit too good to pass up; a bit of planning can give you decent odds of walking away with it. I used 1 MysticKnight:Steal, 1 Thief:Time, 1 Thief:Blue, and another Thief; as many thieves as possible have Thief items. Round one, Time casts Hastega, Blue casts Big Guard, MK casts Break. Steal until the ring pops out, then have the MK finish off Odin. You can save a second or two at the start by setting your battle cursor to memory, then getting into a random battle, putting your cursors where you want them, then running away. I got my ring on the second attempt this way.
Posted at 9:31 PM on November 15, 2006 by Alfy