Final Fantasy V - The Spirit of Heroes


Weapon Treasure
Armor Treasure
Item Treasure

World 2: Moore Forest

Moore Forest

The forest appears to have no entrance. Undergrowth surrounds the entrance in every direction. Walk to the north and the Guardian Branch obtained from Ghido’s Cave reacts to the forest causing it to shift. The forest allows the party to continue on their journey.

Monsters attack rapidly and cause irritating status effects. The Mini Magicians loves to shrink your party members rendering their attacks useless. The only perk about the Lilliputian Lyric casting mages is that you can learn the blue magic spell from them and use it on them.

Section 1

The dense forest can be irritating to navigate. From the start creep gingerly to the north until you see a treasure chest. Sprint over to deprive it of 2,500 Gil. From there, walk a little bit south and then all the way east. Ignore the tree with the whole in it until after you’ve opened the chest just to the right of it and taken an Ether.

If you continue wandering around you’ll notice there is no exit from this stretch of forest. You must explore the tree with the hole. After peering into it its spirit creates a path into the next bit of forest.

Tree Passage

The passage is very straightforward. You just walk through it. The encounters within it are slightly different than those in the main forest. Here you’ll find Wyrms. They drop Dragon Fangs. So if you’re interested in collecting those for your chemist you might want to run around. There are also a plethora of Mini Magicians in the passage. They show up in a daunting circle with 6 of them just waiting to shrink your entire party.

Section 2

The canopy of trees is just as thick in this neck of the woods. From where the passage dumped you out walk north. Turn to the east and walk until you spy a tree to the north and go to the left of it and head north. Stop at the treasure chest to claim 4,900 Gil. From there continue to the east. When you see a gap in the hedge wall to the north go through it. There between two trees lies a treasure chest ripe for the picking. Unfortunately all you glean from it is a Phoenix Down. Go out the way you came and walk on in a southeasterly direction. Eventually you will come across a gap allowing you to go east. Continue all the way east and then north for another treasure chest. Money may not grow on trees, but it sure does hide on the ground in this forest. Collect 9,500 Gil from the chest.

From the chest go south just a bit and turn west. Head north to the next forest alcove. There stands another tree with a hole in its trunk. You know what to do. Peek into the hole and marvel at the passageway that appears. It is exactly like the last one you went through.

Section 3

To the left of the entrance is a plainly visible chest. Race towards it and nab a Cottage. Almost directly to the east in the corner lurks a chest containing a Goliath Tonic. After retrieving your beverage the path leads north. There’s a shiny circle in the midst of a patch of flowers. Don’t be fooled by its appearance. The yellow light is none other than a consecrated circle. Do save before heading off in search of more treasure and an exit to this maze of trees.

You don’t have far to go for more treasure. Just to the north on the western side of the path is a chest housing an Elixir. At the northern end of the path you’ll come across yet another treasure chest. This one divulges a Morning Star. This flail-type weapon is great for a white mage. It’s been a long time since they’ve had a decent whomping weapon.

Now the path turns west. Before you get too far your semi-peaceful journey is interrupted by fire and destruction. Exdeath is at it again. He’s set the forest ablaze. Wander about panicking for a bit until a moogle arrives and ushers you to his underground cave. Before you go you may want to grab the chest in the corner. If you grab it now the treasure inside will be an Aegis Shield. The Aegis shield randomly blocks magic attacks, increases mpwr by 1, raises def by 5 and has a 33% evd. If you wish you can wait until you emerge from the moogle cave before snatching the treasure. By then it will be tempered by fire and made into the Flame Shield. The Flame shield absorbs fire damage, has a def of 7, and mdef of 5, and a 40% evd. It’s your choice which to get. They’re both great items, and this is not the only time you’ll find either. The Aegis Shield is also found at Istory Falls, and the Flame Shield can be found at the Pyramid. Drop down the moogle hole. Heal yourself at the recovery spring and pace around waiting for the flames to die down.

The Scorched Remains

When the moogle relents, go back to the world above. You’ll find it no longer lush but scorched and brown. The fire has opened up new areas to explore. If you opted for the Flame Shield claim it. If you’ve already taken the Aegis Shield the chest will be empty. The path back to the east is blocked. You must journey on to the west.

The first chest you come across on your bleak continuation contains Ash. This item’s only use is to be tossed at a foe using the ninja’s Throw ability. Keep walking westward until you see a pile of rubble. Next to it is another treasure chest. This chest contains a new sword that only your knight can equip: the Flametongue.

On your jaunt over you may have spied a narrow path to the south. Take the path to exit the forest. You can then walk across the map over to Moore Village, or even climb in your sub for a hasty retreat. I would suggest leaving only if you’re down on supplies. You must continue north to progress with the story, or to save your game outside. The boss ahead can be tough.

To the north lies an apparent dead end. Walk up to it nonetheless. The forest reacts again to the elder branch creating a path leading to the guardian tree’s depths.

Guardian Tree: Interior

It would be in the best of your party to save the game before stumbling into the depths of this ancient angry tree. You don’t get very far before you’re attacked on all sides by four crystals.

hp: 7,7777 (x4)Boss Battle: Crystal (x4)

One of the CrystalsThese guys don’t seem all that difficult until you whittle down their hp. At the beginning of the fight all they do is fight ineffectually. Their attacks range from 0-300 points of damage. The wallup comes when they’re close to death. Each of the four casts an elemental spell that can be devastating. The top Crystal is fire-based. He absorbs any fire-spells (or even an attack with your new Flametongue) and casts Firaga when near death. The right Crystal is water-based. Aqua Breath will heal it, and it will cast Aqua Breath right back at you before expiring (so if you still need to learn it…). The bottom Crystal is earth-based. Titan heals it. The left Crystal is wind-based. It casts Aeroga before death.

There are a couple points to remember about this fight. If you have the time magic spell Float, cast it on the entire party at the start of the battle. This spell neutralizes the Earth Crystal’s Earth Shaker attack. To minimize damage from subsequent spells casts Shell on each party member. Golem is also a highly effective defensive spell.

To end the battle without delay, the popular method involves successive casting of Titan. This is the only elemental spell that inflicts decent—about 2,000—damage on 3 of the 4 crystals. It heals the Earth Crystal obviously, but the Earth Crystal is the easiest to contend with since its final attack won’t affect your floated party.

There are other ways, but they involve copious amounts of healing and very little spellcasting. I tell a lie. When Gravity hits, it works wonderfully shaving off over 3,000 hp on the first cast. The safe and steady 1000 Needles is also an option.

Boss Battle: Exdeath

ExdeathImmediately following the harrowing battle with the Crystals you face another battle. The outcome of this battle is not determined by your success. You cannot fail, but neither can you win…really. The battle ends whether your hp have depleted or not. You simply have to inflict enough damage.


User Submitted Strategies

The key to this battle is patience. In my team, I had a Knight with Two-Handed, a Samuria with !Blue (but he casted Float on everyone before I fought), a Monk with !White, and a Summoner with !Black. The first thing to do is Golem your party. This will save you from healing your party later on. The second thing to do is focus your attention on one of the crystals, perferably one in the front row (but not the bottom one!). Then haul as many single-hitting attacks you can at it, and if you use a Time Mage haste your most powerful attacker then work your way down. Grimace when the crystal hits you with its powerful elemental attack, then continue with the slaughter. (To things to note when killing crystals; First, don't use magic. I don't know why, but magic will not work on these guys. Second, if a crystal does happen to use its elemental attack, that means its going to die soon.) After you destroy a crystal, heal up your party and repeat the process. Hold off on killing the bottom crystal; its good to kill it when you need a bit of a break. If you have your party Golemed and Floated, that crystal can't harm you. (There are also a few things to note before your battle the crystals. As mentioned before, you will need to Float your party. Another thing to do is to make sure you are stoked on healing items and magic. High Potions are good to have, and if you haven't bought Curaga yet now is a good time to do that. Use the passage mentioned in the walkthrough. Also, its a good idea to have a party with full health when you encounter the crystals. When you get inside the Gaurdian Tree, make all the proper arrangments before you walk any further.)

Posted at 1:16 PM on July 29, 2009 by Matt

Actualy a master samurai can kill the crystals with two slashes. 2 at a time.

Posted at 9:02 AM on January 28, 2009 by Some guy

Does anyone know where to encounter the Wyrm creature? I need if for my bestiary. Can you still encounter the Wyrm creature after the forest of Moore has burned? Thanks.

Posted at 10:05 PM on May 26, 2007 by Jonathan

just use 2 ninjas equiped with TwinLances, if your level is high enough, you will do 3500-4000 damage with each atack, and only atack 1 cristal by turn, its easy and you dont have to deal with the powerfull magics

Posted at 7:28 PM on April 12, 2007 by Goyo

...Shouldn't that be 7777 instead of 77777? o_O

Posted at 10:41 AM on April 1, 2007 by Jared

with giltoss the fight can be over in 1 cycle on all 4 charcters, because only 2 of mine manage to throw their giltoss skill and the other 2 characters didnt even have their turn because it was over, so what if its wasting gil, i make plenty trying to max out my characters job lvls

Posted at 8:15 PM on February 18, 2007 by Agondray

i must suggest to set Bartz into the Freelancer class and use the two-handed ability and the rapid fire ability (you must perfect the Hunter job first). then set Galuf into the Dragoon class (to use jump command every now and then) with the Summon Lvl 6 as the second command. Always command sylph when your party is being hit by the crystals. Summon Sylph will take about 300-370 hit points to a single target and the HP absorbed will be distributed to the party's HPs. Buy several shurikens for Faris to use to hit the crystals(use the Ninja class or if not, choose the Samurai class to increase her HP a bit and set the Throw as her second command.). and lastly, set Lenna into the Chemist class and you must perfect the job to acquire the revive ability (use as a second command). it could be bad luck when Lenna would be the first to be reduced into single digit hp. all you need is agility.

Posted at 7:38 AM on February 10, 2007 by Miguel

My party typically consists of two people with either Summon or Black Magic and Whtie Magic, and two ninjas. I have the magic users reduce the Sealed to just above half health, then have the ninjas throw Shurikens (2,000 damage each) at each one to finish it off.

Posted at 5:04 PM on December 26, 2006 by Nerapa

If you have four or more Dark Matters and someone with the Mix ability, then you can nail the Crystals by using Death Potions (Dark Matter plus Phoenix Down). I first learned of this method through Samurai Goroh's low level walkthrough. If you've only got three Dark Matters, then make sure your party is Floating during the battle, and kill the bottom crystal normally (since you'll be immune to Earth Shaker).

Posted at 2:14 PM on December 26, 2006 by Josh G.

Probably an old tactic, but a practically fail-safe one. Somehow, I'd actually gotten this far without picking up Aeroga OR Aqua Rake. No big deal, except that I was WAY underdeveloped, to boot. Anyway, I made three Mystic Knights with either 2-hand or Focus and a Blue Mage with Time magic. Round one, all the Mystic Knights cast Drain and the Blue/Time mage starts Hasting folks (the non-Focus fighters probably could have lived without the Haste, actually...the Focus dude was pulling in more than his max HP with every attack). The Mystic Knights then killed each seal in about three rounds. The Blue Mage cast Vampire to keep full on health (nice damage for a 2-mp spell, too). Anyway, it got me my missing blue magic, got me out of there fairly fast, and saved me from going somewhere to grind skills (see, the Focus guy didn't have 2-hand and the Mage didn't have Learning yet...).

Posted at 8:59 PM on November 13, 2006 by Alfy

Missile is a terrific spell to use. It knocks off over 5000 hp, leaving them to their imminent doom.

Posted at 4:47 PM on September 19, 2006 by Gogo

for 28,000, two ninjas with GilToss will take them all out in a couple of turns.

Posted at 6:52 AM on August 22, 2005 by Kai

If your haveing trouble with the crystal thingies then just use a few low level samuries (or high level is fine) and a white mage. Just gil toss them to death (it should take like 2 or 3 rounds). If someone dies just do the usual method of " Life, Cure, Cure". Just a word of advise, make sure someone has white magic as their secondary ability, incase the white mage dies.

Posted at 8:57 PM on August 15, 2005 by Jeffrey

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Area Enemies

hp: 1,100 mp: 10
exp: 600 gil: 345
Steal: Wizard Hat
Drop: Wizard Hat
hp: 75 mp: 100
exp: 750 gil: 348
Steal: Eye Drop
Drop: Ether
hp: 1,700 mp: 100
exp: 700 gil: 351
Steal: Potion
Drop: Potion
hp: 2,000 mp: 200
exp: 840 gil: 354
Steal: Tonic
Drop: DimndArmBand
hp: 2,700 mp: 100
exp: 2,200 gil: 357
Steal: Antidote
Drop: Dragon Fang
X-Death at Moore Forest
hp: 50,000 mp: 65,000
Steal: Nothing
Drop: Nothing
Seal Fire
Seal Fire
hp: 7,777 mp: 10,000
Steal: Elixir
Drop: Ash
Seal Earth
Seal Earth
hp: 7,777 mp: 10,000
Steal: Elixir
Drop: Ash
Seal Water
Seal Water
hp: 7,777 mp: 10,000
Steal: Elixir
Drop: Ash
Seal Wind
Seal Wind
hp: 7,777 mp: 10,000
Steal: Elixir
Drop: Ash