- Wizard Hat
- Gold Helmet
- Gold Shield
- Gold Armor
- Earth Robe
- Power Tasuki
- Eye Drop
- Maidens Kiss
- Holy Water
- Phoenix Down
- Power Drink
- Speed Drink
- Hard Body
- Hero Drink
- Giant Drink
World 2: Surgate Castle
The sentries in front don’t seem to want to let your party inside the castle. Fortunately one of the palace guards recognizes Galuf and the party gains entrance—unlike when he returned to his own castle. Since Xezat has left, you don’t have to sit through any formal welcome speeches. Instead you are given leave to take anything within the castle that might help you. That’s music to my ears. To begin taking inventory go up the bottom left stairs and into Xezat’s room.
Like many other Kings’ rooms you’ve visited, Xezat’s Spartan chamber is bereft of jewels and obvious treasure. He has left you a memory and a song. Read the little red book on his writing table to learn the Swift Song for your bard.
First Floor Basement
The basement lies down the stairs to the right of the throne room. It appears to be the soldiers’ barracks. They’re huddled around drinking, discussing Xezat’s decision to attack Exdeath’s Castle. Unfortunately they don’t seem to be hoarding anything worthwhile.
No castle or town is complete without a spot for weary travelers. This poor innkeep doesn’t seem to have a prime location. Two floors underground hardly seems a cheery place to spend the night. He charges 60 Gil for the night and since he has no direct competition, you either pay it or sleep outside in a Cottage.
Same wares. Different town. These two vendors carry everything you’ve come to expect from an item shop. That is to say one carries mostly items for chemists and the other carries cures for various status ailments. Buy what you need, leave the rest for the next victim of Toad.
Not a darn thing is new in the armor shop either. This vendor has a mishmash of the last few shops’ merchandise including new favorites like the Twist Headband and Power Sash as well as the disco-like Golden Shield, Helmet, and Armor.
There are three completely new weapons and one that you should already have. Your dragoon can increase his atk with the shiny new Heavy Lance. Unless you stole a Javelin from the Sand Bear in the Desert of Shifting Sands, this will be your strongest lance thus far at 51 atk. The samurai also gains a sharper blade than those used at Benihana. The Osafune bests the recently discovered Wind Slash by 7 atk, although the Osafune doesn’t have any elemental advantages. If you’re fond of the brutish berserker, you’ll be pleased that his new weapon not only hits for vast amounts of damage, but also poisons his target. The last item of note is the Great Sword, which you found in the moat at Castle Bal.
Though there is a new magic lurking within the castle walls, it can’t be found at any of the three shops. All three mages carry the same level four spells as the last three towns. If you still need to purchase them at this stage of the game, do so. If not, roll your eyes at the shopkeepers and move on.
The library lies up the top left stairs, past the rooftop promenade and down a flight of stairs from the third floor. Much like the Ancient Library, Suragate brims with scholars flitting to and fro amidst rows and rows of books. Unlike the Ancient Library’s, these books are not possessed by strange creatures. Speak with all of the scholars to see what they’re studying, and read the book lying open on the table. Where could you have seen it before?
Castle Library Second Floor
Down the left stairs from the main library lies a quieter, if more disheveled section. Only one person inhabits this room, an old woman standing in the bottom right corner. She requests your help shelving the scattered books. If you feel so inclined pick them up and place them alphabetically on the shelves. If you don’t visit any other shelves, try the top left one for a bit of fun dialogue.
The books you must place are titled from left to right The Forbidden Book (top middle shelf), Register of Monsters (far right top shelf), and Weird Ronka (bottom shelf second from left). If you accidentally shelve a book in the wrong spot, exit the room and reenter. The books will be strewn about in their original places and you can try again. After successfully placing all of the books the woman thanks you and retires to her room—opening a passage through which you may follow.
The old woman’s room surprisingly holds more books and a cryptic clue about “lance” being the secret of an old knight’s powers. The old woman mentions a spell that floats things in midair lying somewhere in the castle. Exit the southern door in pursuit of the spell.
The next room contains a disorderly array of chests. Only the obvious chest in the bottom right corner contains anything. Snatch up the 5,000 Gil and continue through the southern door into the courtyard.
It may appear that you’re at an impasse here. There is nothing to the south. You must pass under the bridge to enter the western side of the castle. Continue down the stairs to another storeroom. Open the treasure chest to collect the last secret of Surgate Castle, the time magic Float.
|hp: 1,000||mp: 100|
|exp: 620||gil: 333|
|hp: 1,300||mp: 0|
|exp: 790||gil: 336|
|Drop: Turtle Shell|
- Speed Song
Read the book in the King’s room.
Time Magic Treasure
You must shelve books for the old woman to reach and open the chest in the western room of the library