Final Fantasy V - The Spirit of Heroes

Weapon Shop

Halcyon Blade
3,400
Half Moon
5,600
War Hammer
6,400
Wind Lance
5,400
Katana
5,800
Dark Bow
3,800
Chain Whip
3,300
Dream Harp
1,600
 

Armor Shop

Wizard Hat
1,500
Green Beret
2,500
Gold Helmet
3,500
Gold Shield
3,000
Gold Armor
4,000
Earth Robe
2,000
Ninja Suit
3,000
 

Item Shop

Eye Drop
20
Antidote
30
Tonic
40
Cornucopia
50
Maidens Kiss
60
Soft
150
Holy Water
150
Potion
360
Phoenix Down
1,000
Ether
1,500
Cottage
600
Speed Drink
110
Hard Body
110
Hero Drink
110
Giant Drink
110
Power Drink
110
 

Magic Shop

White Magic
Blink
3,000
Shell
3,000
Esna
3,000
Black Magic
Bio
3,000
Drain
3,000
Break
3,000
Time Magic
Comet
3,000
Slow2
3,000
Return
3,000

World 2: Lugor Bordertown

Lugor Bordertown

How long has it been since you’ve seen a town bursting at the seams with new weapons, armor, and magic? For all their talk of being a remote town and never seeing visitors, the shopkeepers of Regole have fabulous wares. I almost guarantee you will not be able to purchase all that you desire. The weapons are expensive! The only downside of Regole is that there is no treasure.

Weapon & Armor Shop

I hope you’ve been saving your pennies. Nearly everything at the Weapon Shop is new. The only weapon I already owned was the Ashura. If you haven’t been hoarding your gold, only pick up weapons for jobs you use. A dream harp for instance, may be completely worthless to you if you shun the bard class. There are weapons here for several of the newer jobs including the Wind Spear for Dragoons, Dark Bow for Rangers, Chain Whip for Beastmasters, War Hammer for Berserkers. The only classes that are really lacking in weaponry are spell-casters, and they don’t really need weapons anyway.

Finally you can buy a Golden Helm to go with all of the other Golden set items you found in the Ronka Ruins. The slighted mages may be appeased with the purchase of a Wizard’s Hat or two. These increase mpwr by 1. Every point counts. Your summoner will benefit from the purchase of Gaia Gear. That robe strengthens earth magic, so casting Titan will become more profitable. The Ninja Suit is a good asset with a high defense, but it’s not new. Neither is the Green Beret. So, the armor shop doesn’t have quite as many new things as the weapon shop, but it’s worth a visit anyway.

Take note of the little girl in between the two counters. You obviously can’t help her find her ribbon just yet, but later…

Magic Shop

Oh how I love the sight of three magic counters. The left-most mage sells white magic. He carries three level-four spells: Blink, Shell, and Esuna. I don’t find the Blink spell very useful. It causes the first physical attack to miss (much like the Mirage Vest). I would rather use equipment to gain that effect. I await Shell much like the Cura spell however. Finally you can guard against magical attacks.

The middle counter carries three level-four black magic spells: Drain, Break, and Bio. Drain acts like the blue magic Vampire. It leeches life from the target and returns it to the caster. Break petrifies its target. Bio inflicts poison damage to single or multiple targets.

The counter on the right stocks three level-four time magic spells: Comet, Slowga, and Return. Finally the time mage has an offensive magic spell! Comet inflicts non-elemental damage to a single target. Slowga decreases the speed of all enemies (as opposed to a single enemy like Slow). Return is nifty if you are screwing up in a battle or if you need to steal the rare item from an enemy. If you want the rare steal you can cast Return and steal over and over until you finally get your elusive treasure (file this tidbit of information away. You will need this technique at the end of the game when attempting to steal Dragon Lances from Crystal Dragons in the X-Zone).

Item Shop

Two item counters may seem a bit excessive. Item shops are usually my least favorite shops. The left attendant sells basic items: Potions, Hi-Potions, Phoenix Downs, etc. The attendant on the right has a few more esoteric items. He sells Ethers. For 1,500 Gil each, I don’t know that they’re worth purchasing. He sells five different drinks for Chemists (used in battle). The Giant Drink doubles the chemist’s hp. The Power Drink raises attack power. The Speed Shake works just like the Haste spell. The Iron Draft works just like the Protect spell. Lastly, the Hero Cocktail raises the chemist’s strength for the duration of the battle.

If you are even pondering entering the Kuza, the Sealed Castle to the south, (which I wholeheartedly advise against) pick up several Holy Waters. The Shield Dragons within the castle have a penchant for turning your entire party into zombies.

Pub

This pub is renowned for its fine wine. Several besotted townspeople tell you as much as you wander about. Your real purpose in the tavern is to seek out and play the sixth piano. The stage is curiously empty of either pianos or dancers, but if you have Find Passages equipped you will see a path to the back of the tavern beckoning you.

The patrons of the establishment want you to dance. If you conquer your stage fright and step up to the challenge you’ll get to watch an impressive display of your party member’s prowess and gain 100 gil in the process. You can repeat your dance over and over until you tire of it. You’ll get 100 gil each time. This probably won’t put a dent in the cost of outfitting your party, but it is fun to watch.

Inn

When they’re trying to hook you on something the first one’s always free. This is as true of inns as it is of cocaine. Each subsequent stay will cost you 40 gil.

When you’ve milked the town for all its worth you can continue your journey south. The first building you see is Kuza, the Sealed Castle. It may look inviting. You may want to explore. By all means explore. Just save first. I don’t expect you would emerge from it alive. Continue on to the south and then venture east. When you see a path leading north take it into the Moogle Forest.

User Submitted Strategies

2 kill shield dragons,control n use blaze on themselves.easy exp n lvl up

Posted at 2:29 AM on February 17, 2010 by black

At this point of your journey, there is no reason to even think about going into Kuza. You will most likely die a painful, horrifying death, and the only reason to endure the enemies is locked to you until much later in the game. Condensed version: just don't go in.

Posted at 2:18 PM on November 22, 2009 by Cory

Use a summoner with Titan and Gaia Gear on the Verminators. Its a 1 hit kill that gives u over 1000Gil so you can buy what you want from the shops.

Posted at 6:43 PM on July 5, 2009 by Angry Ork

If your a grinder and want to master any/all of your new jobs, Kuza is the place to do it, just stay in the front hall way and put control in as your ability for all your characters. Make the shield dragon cast blaze on itself 4 times it won't even un-control itself. Easy 1000gil, 2500exp per, and 5 abp.

Posted at 12:02 PM on November 20, 2008 by Steve

The Fairy Orcs in this area can zobify your Characters. You can't heal this status with spells or in the inn, but with holy water which you can steal from the Fairy Orcs.

Posted at 9:17 AM on October 5, 2006 by Shinryuu

shield dragon is an easy opponent,if you have a trainers control ability

Posted at 12:04 PM on September 28, 2005 by finland

Add Strategy

* Name:
Webpage:
Email:
*Is water dry or wet?
* Strategy:
* denotes required fields

Area Enemies

Subterran
Subterran
hp: 1,000 mp: 100
exp: 353 gil: 237
Steal: Phoenix Down
Drop: Ether
Verminator
Verminator
hp: 1,000 mp: 500
exp: 353 gil: 240
Steal: Tonic
Drop: Tonic
Ferry Walk
Ferry Walk
hp: 1,000 mp: 1,000
exp: 385 gil: 243
Steal: Holy Water
Steal: Tonic
Drop: Potion
Devourer
Devourer
hp: 1,000 mp: 100
exp: 385 gil: 246
Steal: Potion
Drop: Nothing
Mandrake
Mandrake
hp: 1,000 mp: 100
exp: 385 gil: 249
Steal: Eye Drop
Steal: Antidote
Drop: Nothing