Final Fantasy V - The Spirit of Heroes

Weapon Shop

Fire Bow
2,500
Ice Bow
2,500
LightningBow
2,500
Silver Harp
800
 

Armor Shop

Plumed Hat
350
Poet Robe
1,000
 

Item Shop

Eye Drop
20
Antidote
30
Tonic
40
Cornucopia
50
Maidens Kiss
60
Soft
150
Phoenix Down
1,000
Tent
250
 

Magic Shop

Black Magic
Fire
150
Ice
150
Bolt
150
Poison
290
Sleep
300
Fire2
600
Ice2
600
Bolt2
600

World 1: Crescent Town

Crescent Town

After sailing across the world, the mysterious crescent-shaped island rises from the waves of the eastern ocean. Before you get to poke around the village and find out whether the Earth Crystal is harbored somewhere around or within the city, an earthquake rocks the coast. Yet another of your ships vanishes beneath the waves of a maelstrom. The townspeople are nonplussed by your transportation woes. The purple mage has the audacity to laugh at your misfortune. You can shop, fight area enemies, or sit around and wait for a non-existent rescuer.

Clearly the town is or was somehow connected to the Earth Crystal. The crops flourish without rain or much care. The townspeople speak of ties to the Ronka civilization across the continent. There is more to the Crescent Island than what you see, but without the means you can’t find out just what that is yet.

Area Enemies

The only new enemy around (if you’ve already visited Jachol and Istory) is the strangely named Harvester monster. This fiend drops a Death Sickle that occasionally casts death on its target. It’s rather nifty to have (unless you’re fighting the undead) and worth fighting a bit for. While you’re waiting for the drop, you can steal from the Harvester and filch yourself a Silver Bow.

Inn

After all of the monster slaying you must be tired. You can rest your weary bones for just 30 Gil a night. You rest in a room with a lovely view of the apple orchard on the west side of town.

The Inn apparently serves as the town pub as well. A mage tells old legends to a couple residents. He has some interesting tidbits to share about black chocobos (if you talk with him after talking to the boy to his left) and about the Ronka Ruins (if you talk to him after talking to the woman on his right).

Item Shop

The standard town item shop is located within the Inn. If you are not in dire need of any products for sale here, I would wait to buy until the town of Lix where you can purchase items for a substantial discount.

Minstrel’s House and Piano

The southeast house in Crescent contains another Piano. You know what to do. Teach those ivory keys a lesson. The more you play the less your ears bleed. This is the first piano not found in a bustling pub. The fellow that owns it is a longhaired hippie bard. Talk to him and he rewards you with the Mighty March. You can’t use songs yet, but after your next quest you’ll be able to. If you talk to the bard again he asks you to play him more tunes so that he might think of another song to teach you. Remember the bard’s request since you’ll visit him again later.

Black Magic Shop

This town doesn’t boast anything new in the way of magic. If you’ve missed any of the black magic spells along the way the Crescent shop offers you a chance to complete your spell book thus far.

Armor Shop

Even the armor shop doesn’t sell anything new. You may notice the equipment here geared toward the bardic profession. I think the hippie bard is their only customer. The Plumed Hat looks familiar, as does the Sage’s Surplice. You’ve seen these all before and probably have your own hippie clothes.

Weapon Shop

Finally, you find something new for sale. While this shop definitely has a new inventory, you can’t use any of the weapons. My motto is always buy first, equip later, so pick up a couple of bows and even a Silver Harp just like the kind the bard in town plays. They will be useful after your next quest.

User Submitted Strategies

one way of catching prototype(if you are interested, i wont say his attack for spoiler) is to use off-guard to him then reduce his hp to 1/8 then catch him.

Posted at 12:18 AM on June 8, 2007 by Charles

If you go to one of the southern islands, you will meet a monster named "Prototype." This monster is incredibly strong, but you can learn two Blue Magics from him: 'Missile' and 'Flame Thrower.' You have to wait for him to cast 'Flame Thrower' on you, but you can !Control him to learn 'Missile.' Since he has such high defense, the best way to defeat him is to !Control him and make him cast 'Self-Destruct' on himself.

Posted at 11:19 PM on December 1, 2006 by Josh

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Area Enemies

Doublizard the first form
Doublizard
hp: 700 mp: 0
exp: 260 gil: 165
Steal: Nothing
Drop: Tonic
BioSoldier
BioSoldier
hp: 540 mp: 500
exp: 320 gil: 168
Steal: Battle Ax
Steal: War Hammer
Drop: Antidote
Crescent
Crescent
hp: 580 mp: 0
exp: 300 gil: 171
Steal: Silver Bow
Drop: Death Sickle
BlackFlame
BlackFlame
hp: 220 mp: 100
exp: 290 gil: 174
Steal: Speed Drink
Drop: Speed Drink

Treasures

Song Treasure
  • Str. Song 
  • Song Location 115

    Play the piano and speak with the town bard after losing your ship.