Sword Magic
| Ice | |
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| Level: 1 | MP Cost: 2 |
Enchants the weapon to inflict twice the damage to monsters weak to ice. If they are immune, the attack misses. If they absorb the element, it heals them |
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| Fire | |
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| Level: 1 | MP Cost: 2 |
Enchants the weapon to inflict twice the damage to monsters weak to fire. If they are immune, the attack misses. If they absorb the element, it heals them |
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| Bolt | |
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| Level: 1 | MP Cost: 2 |
Enchants the weapon to inflict twice the damage to monsters weak to bolt. If they are immune, the attack misses. If they absorb the element, it heals them |
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| Sleep | |
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| Level: 2 | MP Cost: 2 |
Inflicts sleep status to target |
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| Poison | |
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| Level: 2 | MP Cost: 1 |
Enchants the weapon to inflict twice the damage to monsters weak to poison. If they are immune, the attack misses. If they absorb the element, it heals them |
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| Mute | |
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| Level: 2 | MP Cost: 1 |
Inflicts mute (silence) status to target |
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| Ice 2 | |
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| Level: 3 | MP Cost: 5 |
Enchants the weapon to inflict three times the damage to monsters weak to ice. If they are immune, the attack misses. If they absorb the element, it heals them |
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| Fire 2 | |
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| Level: 3 | MP Cost: 5 |
Enchants the weapon to inflict three times the damage to monsters weak to fire. If they are immune, the attack misses. If they absorb the element, it heals them |
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| Bolt 2 | |
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| Level: 3 | MP Cost: 5 |
Enchants the weapon to inflict three times the damage to monsters weak to bolt. If they are immune, the attack misses. If they absorb the element, it heals them |
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| Drain | |
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| Level: 4 | MP Cost: 6 |
Enchants the weapon to inflict damage to the target and heal the caster. If the target is undead, the effect is reversed |
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| Break | |
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| Level: 4 | MP Cost: 8 |
Inflicts stone (petrify) status to target |
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| Bio | |
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| Level: 4 | MP Cost: 3 |
Enchants the weapon to kill monsters weak to poison. If they are “heavy” it inflicts four times the damage. If they are immune the attack misses. If they absorb the element, it heals them |
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| Ice 3 | |
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| Level: 5 | MP Cost: 15 |
Enchants the weapon to kill monsters weak to ice. If they are “heavy” it inflicts four times the damage. If they are immune the attack misses. If they absorb the element, it heals them |
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| Fire 3 | |
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| Level: 5 | MP Cost: 15 |
Enchants the weapon to kill monsters weak to fire. If they are “heavy” it inflicts four times the damage. If they are immune the attack misses. If they absorb the element, it heals them |
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| Bolt 3 | |
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| Level: 5 | MP Cost: 15 |
Enchants the weapon to kill monsters weak to bolt. If they are “heavy” it inflicts four times the damage. If they are immune the attack misses. If they absorb the element, it heals them |
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| Holy | |
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| Level: 6 | MP Cost: 10 |
Enchants the weapon to kill monsters weak to holy. If they are “heavy” it inflicts four times the damage. If they are immune the attack misses. If they absorb the element, it heals them |
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| Flare | |
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| Level: 6 | MP Cost: 300 |
Inflicts random (usually high) non-elemental damage |
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| Asper | |
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| Level: 6 | MP Cost: 1 |
Enchants the weapon to inflict mp damage to the target and return the mp to the caster. If the target is undead, the effect is reversed |
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