Obtained from the Water Crystal in the Walz Tower
This class is fairly well balanced. They can blend magic and swordsmanship to get the best of both worlds. The “SwordMage” enchants his/her weapon with an elemental spell and can then inflict greater damage if the target is weak to that magic. Unfortunately this could heal some monsters. With a strong sword and a knowledge of the enemy’s weakness, this class is a force to be reckoned with.
Inherent ability: Casts a magic barrier when near death
| Lvl | Name | Description | Abp |
|---|---|---|---|
| 1 | Magiwall | Automatically cast a shield from magical damage when near death | 10 |
| 2 | !Sword | Allows character to cast level 1 sword magic | 20 |
| 3 | !Sword | Allows character to cast level 2 sword magic | 30 |
| 4 | !Sword | Allows character to cast level 3 sword magic | 50 |
| 5 | !Sword | Allows character to cast level 4 sword magic | 70 |
| 6 | !Sword | Allows character to cast level 5 sword magic | 100 |
| 7 | !Sword | Allows character to cast level 6 sword magic | 400 |
| Total abp: 680 | |||
| Fight |
| !Sword |
| Item |
The following options will be available to the Sorcerer class during battle. The blank fields can be customized with skills the character has already mastered.
The following table shows the variance in statistics compared to the bare class. Figures are listed as a percentage plus or minus the base of the bare class, thus the Sorcerer class has 24% more hit points than a normal character of the same level.