Final Fantasy V - The Spirit of Heroes
Knight Monk Thief Lancer Ninja Samurai Berserker Hunter Sorcerer White Mage Black Mage Time Mage Summoner Blue Mage Red Mage Trainer Chemist Geomancer Bard Dancer Mime Bare Gladiator Cannoneer OracleNecromancer


Obtained from the Water Crystal in the Walz Tower

This class is fairly well balanced. They can blend magic and swordsmanship to get the best of both worlds. The “SwordMage” enchants his/her weapon with an elemental spell and can then inflict greater damage if the target is weak to that magic. Unfortunately this could heal some monsters. With a strong sword and a knowledge of the enemy’s weakness, this class is a force to be reckoned with.


Inherent ability: Casts a magic barrier when near death

Lvl Name Description Abp
1 Magiwall Automatically cast a shield from magical damage when near death 10
2 !Sword Allows character to cast level 1 sword magic 20
3 !Sword Allows character to cast level 2 sword magic 30
4 !Sword Allows character to cast level 3 sword magic 50
5 !Sword Allows character to cast level 4 sword magic 70
6 !Sword Allows character to cast level 5 sword magic 100
7 !Sword Allows character to cast level 6 sword magic 400
Total abp: 680

Battle Menu


The following options will be available to the Sorcerer class during battle. The blank fields can be customized with skills the character has already mastered.


The following table shows the variance in statistics compared to the bare class. Figures are listed as a percentage plus or minus the base of the bare class, thus the Sorcerer class has 24% more hit points than a normal character of the same level.

statistics for the Sorcerer class