Obtained from the Fire Crystal in the Fire Ship
If you are at all interested in obtaining all of the blue magic skills, this job is a must. Their ability to control monsters can get you the wonderful whitwind ability as well as big guard. These fighters use whips (and I cannot shake the connection to the lion tamer) which by themselves don’t do fantastic damage, but the non-elemental whips all have a chance to paralyze the enemy which can be a nice addition to any attack strategy.
Inherent ability: None
| Lvl | Name | Description | Abp |
|---|---|---|---|
| 1 | !Tame | Paralyzes targeted monster | 10 |
| 2 | !Cntrl | Allows character to control targeted monster’s actions | 50 |
| 3 | EqWhip | Allows character to wield whips | 100 |
| 4 | !Catch | Allows character to capture monsters after they have been weakened to 1/8 of their maximum hit points | 300 |
| Total abp: 460 | |||
| Fight |
| !Catch |
| Item |
The following options will be available to the Trainer class during battle. The blank fields can be customized with skills the character has already mastered.
The following table shows the variance in statistics compared to the bare class. Figures are listed as a percentage plus or minus the base of the bare class, thus the Trainer class has 14% more hit points than a normal character of the same level.