Obtained from the Wind Crystal in the Wind Shrine
The Blue Mage’s primary function is to get hit by a monster thereby learning a valuable magic spell such as WhitWind. While they can wield daggers and swords, they aren’t very good fighters. I prefer to use them just until I master !Blue and quickly switch them either to a better mage, or a better fighter.
Inherent ability: The ability to learn blue magic skills from monsters
| Lvl | Name | Description | Abp |
|---|---|---|---|
| 1 | !Check | Cast on a single target to learn its hit points and weakness | 10 |
| 2 | Learning | Gain ability to learn blue magic from enemies | 20 |
| 3 | !Blue | Character may cast blue magic spells he or she has learned from enemies | 70 |
| 4 | !View | Reveals target’s level, hit points, weakness(es) and status effects | 250 |
| Total abp: 350 | |||
| Fight |
| !Blue |
| Item |
The following options will be available to the Blue Mage class during battle. The blank fields can be customized with skills the character has already mastered.
The following table shows the variance in statistics compared to the bare class. Figures are listed as a percentage plus or minus the base of the bare class, thus the Blue Mage class has 5% more hit points than a normal character of the same level.