Obtained from the Water Crystal in the Walz Tower
A staple with the Final Fantasy series is the Summoner or Caller. They don’t start out very powerful. Chocobo, Sylph, and Remora are not the greatest of spells, but the latter summon monsters dole out great damage. They also have very high magic power which makes adding white or black magic as their second ability a wise idea.
Inherent ability: None
| Lvl | Name | Description | Abp |
|---|---|---|---|
| 1 | !Summn | Allows character to cast level 1 summon spells | 15 |
| 2 | !Summn | Allows character to cast level 2 summon spells | 30 |
| 3 | !Summn | Allows character to cast level 3 summon spells | 45 |
| 4 | !Summn | Allows character to cast level 4 summon spells | 60 |
| 5 | !Summn | Allows character to cast level 5 summon spells | 100 |
| 6 | !Call | Casts a random summon spell without using mp | 500 |
| Total abp: 750 | |||
| Lvl | Spell Names | ||
|---|---|---|---|
| 1 | Remora | Chocobo | Sylph |
| 2 | Shiva | Ramuh | Ifrit |
| 3 | Shoat | Golem | Titan |
| 4 | Carbuncl | Hydra | Odin |
| 5 | Phoenix | Leviathan | Bahamut |
| Fight |
| !Summn |
| Item |
The following options will be available to the Summoner class during battle. The blank fields can be customized with skills the character has already mastered.
The following table shows the variance in statistics compared to the bare class. Figures are listed as a percentage plus or minus the base of the bare class, thus the Summoner class has 2% fewer hit points than a normal character of the same level.