Final Fantasy V - The Spirit of Heroes
Knight Monk Thief Lancer Ninja Samurai Berserker Hunter Sorcerer White Mage Black Mage Time Mage Summoner Blue Mage Red Mage Trainer Chemist Geomancer Bard Dancer Mime Bare Gladiator Cannoneer OracleNecromancer

Summoner

Obtained from the Water Crystal in the Walz Tower

A staple with the Final Fantasy series is the Summoner or Caller. They don’t start out very powerful. Chocobo, Sylph, and Remora are not the greatest of spells, but the latter summon monsters dole out great damage. They also have very high magic power which makes adding white or black magic as their second ability a wise idea.

Abilities

Inherent ability: None

Lvl Name Description Abp
1 !Summn Allows character to cast level 1 summon spells 15
2 !Summn Allows character to cast level 2 summon spells 30
3 !Summn Allows character to cast level 3 summon spells 45
4 !Summn Allows character to cast level 4 summon spells 60
5 !Summn Allows character to cast level 5 summon spells 100
6 !Call Casts a random summon spell without using mp 500
Total abp: 750

Summon Magic Spells

LvlSpell Names
1RemoraChocoboSylph
2ShivaRamuhIfrit
3ShoatGolemTitan
4CarbunclHydraOdin
5PhoenixLeviathanBahamut

Battle Menu

Fight
!Summn
     
Item

The following options will be available to the Summoner class during battle. The blank fields can be customized with skills the character has already mastered.

Statistics

The following table shows the variance in statistics compared to the bare class. Figures are listed as a percentage plus or minus the base of the bare class, thus the Summoner class has 2% fewer hit points than a normal character of the same level.

statistics for the Summoner class