Final Fantasy V - The Spirit of Heroes
Knight Monk Thief Lancer Ninja Samurai Berserker Hunter Sorcerer White Mage Black Mage Time Mage Summoner Blue Mage Red Mage Trainer Chemist Geomancer Bard Dancer Mime Bare Gladiator Cannoneer OracleNecromancer

Time Mage

Obtained from the Water Crystal in the Walz Tower

Unlike the white and black mages, the time mage doesn’t attempt to heal or inflict damage. Their role in the party is to cast status effects. They speed up the party, slow down the enemy and generally manipulate time to the party’s advantage. In later levels they do gain a couple decent attack spells, like Comet and Meteo.

Abilities

Inherent ability: None

Lvl Name Description Abp
1 !Time Allows character to cast level 1 time magic spells 10
2 !Time Allows character to cast level 2 time magic spells 20
3 !Time Allows character to cast level 3 time magic spells 30
4 !Time Allows character to cast level 5 time magic spells 50
5 !Time Allows character to cast level 5 time magic spells 70
6 !Time Allows character to cast level 6 time magic spells 100
7 EqRod Allows character to wield rods 250
Total abp: 530

Time Magic Spells

LvlSpell Names
1SpeedSlowRegen
2FloatHasteMute
3StopTelepoDemi
4ReturnSlow2Comet
5Demi2Haste2Old
6MeteoQuickX-Zone

Battle Menu

Fight
!Time
     
Item

The following options will be available to the Time Mage class during battle. The blank fields can be customized with skills the character has already mastered.

Statistics

The following table shows the variance in statistics compared to the bare class. Figures are listed as a percentage plus or minus the base of the bare class, thus the Time Mage class has 5% fewer hit points than a normal character of the same level.

statistics for the Time Mage class