Obtained from the Water Crystal in the Walz Tower
Unlike the white and black mages, the time mage doesn’t attempt to heal or inflict damage. Their role in the party is to cast status effects. They speed up the party, slow down the enemy and generally manipulate time to the party’s advantage. In later levels they do gain a couple decent attack spells, like Comet and Meteo.
Inherent ability: None
|1||!Time||Allows character to cast level 1 time magic spells||10|
|2||!Time||Allows character to cast level 2 time magic spells||20|
|3||!Time||Allows character to cast level 3 time magic spells||30|
|4||!Time||Allows character to cast level 5 time magic spells||50|
|5||!Time||Allows character to cast level 5 time magic spells||70|
|6||!Time||Allows character to cast level 6 time magic spells||100|
|7||EqRod||Allows character to wield rods||250|
|Total abp: 530|
The following options will be available to the Time Mage class during battle. The blank fields can be customized with skills the character has already mastered.
The following table shows the variance in statistics compared to the bare class. Figures are listed as a percentage plus or minus the base of the bare class, thus the Time Mage class has 5% fewer hit points than a normal character of the same level.