Obtained from the Wind Crystal in the Wind Shrine
You guessed it, the White Mage is the priest, or magical healer of the group. These guys are indispensable. They revive allies, heal allies, cast protective spells and wreak havoc on the undead.
Inherent ability: None
| Lvl | Name | Description | Abp |
|---|---|---|---|
| 1 | !White | Allows character to cast level 1 white magic spells | 10 |
| 2 | !White | Allows character to cast level 2 white magic spells | 20 |
| 3 | !White | Allows character to cast level 3 white magic spells | 30 |
| 4 | !White | Allows character to cast level 4 white magic spells | 50 |
| 5 | !White | Allows character to cast level 5 white magic spells | 70 |
| 6 | !White | Allows character to cast level 6 white magic spells | 100 |
| 7 | MP +10% | Increases character’s maximum magic points by 10% | 300 |
| Total abp: 580 | |||
| Lvl | Spell Names | ||
|---|---|---|---|
| 1 | Scan | Antdot | Cure |
| 2 | Mute | Protes | Mini |
| 3 | Cure2 | Muddle | Raise |
| 4 | Esna | Shell | Blink |
| 5 | Cure3 | Rflect | Bersrk |
| 6 | Holy | Arise | Dispel |
| Fight |
| !White |
| Item |
The following options will be available to the White Mage class during battle. The blank fields can be customized with skills the character has already mastered.
The following table shows the variance in statistics compared to the bare class. Figures are listed as a percentage plus or minus the base of the bare class, thus the White Mage class has 0% more hit points than a normal character of the same level.