Obtained from the Wind Crystal in the Wind Shrine
Knights are a basic fighting class. They can wield swords, wear heavy armor and shields. In the beginning of the game they are a staple fighter and when equipped with their broadswords they wreak havoc on lower level bosses. Since they cover allies it’s a good idea to keep their hit points up so they don’t get themselves killed while taking one for the team. They don’t make very good mages due to their low magic power and meager magic points, but adding white magic to their free slot is never a bad idea.
Inherent ability: Covers party members near death
|1||Cover||Protects party members low on hp from physical attacks||10|
|2||!Guard||Defend against physical attacks||30|
|3||2-handed||Hold swords, katanas or axes with both hands for double damage||50|
|4||EqShield||Allows the character to equip shields||100|
|5||EqArmor||Allows the character to equip heavy armor||150|
|6||EqSword||Allows the character to wield swords||350|
|Total abp: 690|
The following options will be available to the Knight class during battle. The blank fields can be customized with skills the character has already mastered.
The following table shows the variance in statistics compared to the bare class. Figures are listed as a percentage plus or minus the base of the bare class, thus the Knight class has 34% more hit points than a normal character of the same level.